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PoGoBud

Shadow Scizor counters

bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Shadow Blaziken
fireEmber
fireOverheatfireBlaze Kick
3.091
100%4.5 s
1.0 charged
64% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.782
100%5.9 s
0.4 charged
53% HP left on average
3
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.705
100%6.6 s
1.6 charged
53% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.522
88%5.0 s
0.1 charged
56% HP left on average
5
Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.397
100%5.6 s
1.4 charged
49% HP left on average
6
Shadow Chandelure
fireIncinerate
fireOverheatfireFlame Charge
2.218
88%5.0 s
0.1 charged
48% HP left on average
7
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.209
100%5.6 s
1.4 charged
42% HP left on average
8
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.130
100%6.1 s
0.4 charged
44% HP left on average
9
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.104
88%5.6 s
1.3 charged
41% HP left on average
10
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
2.069
75%5.4 s
1.1 charged
43% HP left on average
11
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.054
88%5.0 s
0.1 charged
45% HP left on average
12
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
2.048
88%5.9 s
0.4 charged
40% HP left on average
13
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
1.958
88%5.6 s
1.3 charged
40% HP left on average
14
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.817
100%7.9 s
1.9 charged
42% HP left on average
15
Roserade
poisonPoison Sting
fireWeather Ball (Fire)grassLeaf Storm
1.812
100%4.5 s
1.0 charged
45% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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