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PoGoBud

Shadow Scizor counters

bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Iron Head

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.214
100%6.5 s
1.0 charged
76% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.687
100%6.0 s
0.0 charged
73% HP left on average
3
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.500
100%5.0 s
1.0 charged
71% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.500
100%6.5 s
1.0 charged
71% HP left on average
5
Victini
normalQuick Attack
fireV-createfireOverheat
3.436
100%5.5 s
1.0 charged
71% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.306
100%7.5 s
0.0 charged
70% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.093
100%6.5 s
1.0 charged
68% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
3.056
100%6.5 s
1.0 charged
67% HP left on average
9
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.917
100%5.5 s
1.0 charged
66% HP left on average
10
Armarouge
fireEmber
fireHeat WavefireFlamethrower
2.800
100%5.5 s
1.0 charged
64% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.722
100%6.5 s
1.0 charged
63% HP left on average
12
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.700
100%5.5 s
1.0 charged
63% HP left on average
13
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.662
100%5.0 s
0.0 charged
62% HP left on average
14
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.621
100%6.0 s
0.0 charged
62% HP left on average
15
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.621
100%6.5 s
1.0 charged
62% HP left on average
16
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.571
100%7.5 s
0.0 charged
61% HP left on average
17
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
2.500
100%5.5 s
1.0 charged
60% HP left on average
18
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
2.500
100%6.5 s
1.0 charged
60% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.458
100%6.5 s
1.0 charged
59% HP left on average
20
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
2.431
100%6.5 s
1.0 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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