Shadow Alakazam counters
psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 7.719 | 88% | 5.5 s 1.0 charged | 78% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 7.350 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 6.792 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 6.188 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 5.841 | 88% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 5.643 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 7 | bugFury Cutter darkDark PulsebugX-Scissor | 4.240 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 8 | normalQuick Attack fireV-createfireOverheat | 3.908 | 100% | 5.6 s 1.1 charged | 70% HP left on average | |
| 9 | darkBite darkDark PulsedarkFoul Play | 3.808 | 88% | 5.5 s 1.0 charged | 67% HP left on average | |
| 10 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.684 | 88% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 3.656 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 12 | ghostAstonish darkDark PulseghostShadow Ball | 3.584 | 63% | 7.0 s 0.4 charged | 50% HP left on average | |
| 13 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.565 | 88% | 5.5 s 1.0 charged | 65% HP left on average | |
| 14 | psychicPsywave darkFoul PlaynormalHyper Beam | 3.537 | 63% | 6.7 s 1.3 charged | 50% HP left on average | |
| 15 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.503 | 100% | 6.5 s 1.4 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.