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PoGoBattler

Shadow Alakazam counters

psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alakazam
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
7.719
88%5.5 s
1.0 charged
78% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.350
100%5.0 s
1.0 charged
85% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.792
100%5.0 s
1.0 charged
84% HP left on average
4
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.188
100%5.0 s
1.0 charged
83% HP left on average
5
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
5.841
88%5.5 s
1.0 charged
74% HP left on average
6
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.643
100%5.0 s
1.0 charged
80% HP left on average
7
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
4.240
100%5.5 s
1.1 charged
70% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
3.908
100%5.6 s
1.1 charged
70% HP left on average
9
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
3.808
88%5.5 s
1.0 charged
67% HP left on average
10
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
3.684
88%5.5 s
1.0 charged
66% HP left on average
11
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.656
100%5.0 s
1.0 charged
69% HP left on average
12
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
3.584
63%7.0 s
0.4 charged
50% HP left on average
13
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
3.565
88%5.5 s
1.0 charged
65% HP left on average
14
Malamar
psychicPsywave
darkFoul PlaynormalHyper Beam
3.537
63%6.7 s
1.3 charged
50% HP left on average
15
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
3.503
100%6.5 s
1.4 charged
58% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.