Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 3.687 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 2 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 3 | fireEmber fireHeat WavedarkCrunch | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFusion Flare | 2.662 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.621 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 2.388 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 2.323 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFire Blast | 2.188 | 100% | 6.0 s 0.0 charged | 54% HP left on average | |
| 10 | groundMud Shot fireFire BlastfireFire Punch | 2.163 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 11 | fireEmber fireOverheatfireBlaze Kick | 2.132 | 100% | 4.5 s 1.0 charged | 53% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 2.030 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 13 | fireFire Spin fireOverheatfireFire Blast | 1.944 | 100% | 6.0 s 0.0 charged | 49% HP left on average | |
| 14 | fightingKarate Chop fireFire BlastfireFire Punch | 1.925 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 15 | fireFire Spin fireBlast BurnfireFire Blast | 1.833 | 100% | 6.0 s 0.0 charged | 45% HP left on average | |
| 16 | fireFire Fang fireFire BlastfireFlamethrower | 1.823 | 100% | 6.0 s 0.0 charged | 45% HP left on average | |
| 17 | groundMud Shot fireFire BlastfireFire Punch | 1.821 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 18 | fireIncinerate fireOverheatfireFlame Charge | 1.787 | 100% | 5.0 s 0.0 charged | 44% HP left on average | |
| 19 | fireIncinerate fireOverheatfightingFocus Blast | 1.773 | 100% | 5.0 s 0.0 charged | 44% HP left on average | |
| 20 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.763 | 100% | 4.5 s 1.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.