Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Iron Head
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 2 | fireEmber fireOverheatfireBlaze Kick | 4.050 | 100% | 4.5 s 1.0 charged | 75% HP left on average | |
| 3 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 3.687 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 5 | fireFire Spin fireOverheatfireFire Blast | 3.646 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 6 | flyingPeck flyingBrave BirdfightingClose Combat | 3.417 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 9 | fireIncinerate fireOverheatfireFlame Charge | 3.350 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 10 | fireEmber fireHeat WavedarkCrunch | 3.150 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | fireIncinerate fireMind BlownfireOverheat | 3.100 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 12 | fightingForce Palm fireBlaze KickfightingClose Combat | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.950 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.950 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFusion Flare | 2.883 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 2.883 | 100% | 6.0 s 0.0 charged | 65% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerdarkPayback | 2.713 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | fireEmber fireBlast BurnfirePyroball | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.