Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 2.662 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 3 | fireIncinerate fireOverheatfireFlame Charge | 1.787 | 100% | 5.0 s 0.0 charged | 44% HP left on average | |
| 4 | fireIncinerate fireOverheatfightingFocus Blast | 1.773 | 100% | 5.0 s 0.0 charged | 44% HP left on average | |
| 5 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.763 | 100% | 4.5 s 1.0 charged | 43% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.734 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 1.653 | 100% | 5.0 s 0.0 charged | 40% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.383 | 100% | 6.5 s 2.0 charged | 28% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 1.321 | 100% | 6.5 s 2.0 charged | 24% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.314 | 100% | 6.0 s 1.0 charged | 24% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 1.297 | 100% | 9.5 s 2.0 charged | 23% HP left on average | |
| 12 | fightingCounter fightingClose CombatwaterAqua Jet | 1.243 | 100% | 7.5 s 2.0 charged | 20% HP left on average | |
| 13 | darkSnarl darkDark PulsefightingFocus Blast | 1.235 | 100% | 10.0 s 2.0 charged | 19% HP left on average | |
| 14 | fireIncinerate fireOverheatwaterHydro Pump | 1.218 | 100% | 6.0 s 1.0 charged | 18% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.196 | 100% | 11.0 s 3.0 charged | 16% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.139 | 100% | 7.5 s 2.0 charged | 12% HP left on average | |
| 17 | flyingWing Attack flyingBrave BirddarkPayback | 1.136 | 100% | 7.5 s 2.0 charged | 12% HP left on average | |
| 18 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.125 | 100% | 6.0 s 1.0 charged | 11% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.116 | 100% | 7.5 s 2.0 charged | 10% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFusion Flare | 1.116 | 100% | 6.0 s 1.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.