Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatfireFlame Charge | 3.350 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 2 | fireIncinerate fireMind BlownfireOverheat | 3.100 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 2.883 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 4 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.169 | 100% | 6.0 s 1.0 charged | 54% HP left on average | |
| 5 | fireIncinerate fireOverheatfightingFocus Blast | 1.950 | 100% | 5.0 s 0.0 charged | 49% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.940 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.915 | 100% | 6.0 s 1.0 charged | 48% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 1.883 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 9 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.861 | 100% | 4.5 s 1.0 charged | 46% HP left on average | |
| 10 | fireIncinerate fireBlast BurnfireFlamethrower | 1.757 | 100% | 6.0 s 1.0 charged | 43% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.753 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 12 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.697 | 100% | 8.0 s 2.0 charged | 41% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.650 | 100% | 8.0 s 2.0 charged | 39% HP left on average | |
| 14 | ghostShadow Claw fireFire PunchfightingClose Combat | 1.636 | 100% | 5.5 s 2.0 charged | 39% HP left on average | |
| 15 | fairyFairy Wind fireMystical FireflyingFly | 1.628 | 100% | 5.5 s 2.0 charged | 39% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.595 | 100% | 11.0 s 3.0 charged | 37% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireFlamethrower | 1.566 | 100% | 6.0 s 1.0 charged | 36% HP left on average | |
| 18 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.563 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.562 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 20 | flyingWing Attack fireOverheatfireHeat Wave | 1.535 | 100% | 7.0 s 2.0 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.