Skip to content
PoGoBattler

Snarl

SNARL_FAST
darkFast move49 forms can use it37 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
11
Energy
+13
Duration
1.0s
1000 ms
DPS
11.00
power / duration
EPS
13.00
energy / duration
Trainer Battle
5 / 13 / 3t
power / energy / turns
Damage window750 - 950 ms of 1000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
5
11 in raids
Energy
+13
+13 in raids
Turns
3
1.5s
DPT
1.67
damage per turn
EPT
4.33
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 49 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
Alolan MukAlolan Muk#0089poisondarkSTAB
UmbreonUmbreon#0197darkSTAB
HoundoomHoundoom#0229darkfireSTAB
Mega HoundoomMega Houndoom#0229darkfireSTAB
PoochyenaPoochyena#0261darkSTAB
Galarian LinooneGalarian Linoone#0264darknormalSTAB
ShiftryShiftry#0275grassdarkSTAB
CarvanhaCarvanha#0318waterdarkSTAB
CrawdauntCrawdaunt#0342waterdarkSTAB
AbsolAbsol#0359darkSTAB
Mega AbsolMega Absol#0359darkSTAB
HonchkrowHonchkrow#0430darkflyingSTAB
WeavileWeavile#0461darkiceSTAB
DarkraiDarkrai#0491darkSTAB
Hisuian SamurottHisuian Samurott#0503waterdarkSTAB
LiepardLiepard#0510darkSTAB
KrookodileKrookodile#0553grounddarkSTAB
ScraftyScrafty#0560darkfightingSTAB
ZoroarkZoroark#0571darkSTAB
BisharpBisharp#0625darksteelSTAB
MandibuzzMandibuzz#0630darkflyingSTAB
PangoroPangoro#0675fightingdarkSTAB
YveltalYveltal#0717darkflyingSTAB
IncineroarIncineroar#0727firedarkSTAB
GuzzlordGuzzlord#0799darkdragonSTAB
NickitNickit#0827darkSTAB
ThievulThievul#0828darkSTAB
MaschiffMaschiff#0942darkSTAB
MabosstiffMabosstiff#0943darkSTAB
KingambitKingambit#0983darksteelSTAB
Mega Absol ZMega Absol Z#0359darkghostSTABunreleased
Mega DarkraiMega Darkrai#0491darkSTABunreleased
Mega ScraftyMega Scrafty#0560darkfightingSTABunreleased
Wo-ChienWo-Chien#1001darkgrassSTABunreleased
Chien-PaoChien-Pao#1002darkiceSTABunreleased
Ting-LuTing-Lu#1003darkgroundSTABunreleased
Chi-YuChi-Yu#1004darkfireSTABunreleased
ArcanineArcanine#0059firestandard
Hisuian ArcanineHisuian Arcanine#0059firerockstandard
MewMew#0151psychicstandard
GranbullGranbull#0210fairystandard
SuicuneSuicune#0245waterstandard
ManectricManectric#0310electricstandard
Mega ManectricMega Manectric#0310electricstandard
LuxrayLuxray#0405electricstandard
Hisuian ZoruaHisuian Zorua#0570normalghoststandard
Hisuian ZoroarkHisuian Zoroark#0571normalghoststandard
ZacianZacian#0888fairystandard
ZamazentaZamazenta#0889fightingstandard

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.