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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Kingambit

#0983
Attack
238
Defense
203
Stamina
225
Best fast:
Metal Claw 14.40 DPS with STAB
Best charged:
Dark Pulse 1.92 DPE with STAB
Max CP:
4,135

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
kingambit
Game Master form:
KINGAMBIT (no form template)
Family:
FAMILY_PAWNIARD

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#179 of 1,123 · top 15.9%
238
Defense#163 of 1,123 · top 14.5%
203
Stamina#93 of 1,123 · top 8.3%
225

Stat product 10,870,650 — #77 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,614
15/15/15, old level cap
Max CP (L50)
4,086
15/15/15, current level cap
Max CP (L51)
4,135
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,980 - 2,065
IV 10 to 15
Catch CP (L25)
2,475 - 2,581
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
  3. Stage 3
    Kingambit238/203/225 · 3,614 CP
    100 candy
    • Win 15 raids with a Dark- or Steel-type Pokemon

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
2 m
Weight
120 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Kingambit is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
25
of 123 bosses ranked
Matchups
41
bosses it places on at all
Points
978
Pokebattler's published weighting

Its best showing is2againstLunala(Tier 5) with Snarl + Foul Play.

  • #2LunalapsychicghostTier 5
    Estimator
    1.53
    Time to win
    7:02
    Points
    40
    Snarl + Foul Play
  • #2Necrozma (Dusk Mane)psychicsteelTier 5
    Estimator
    2.79
    Time to win
    12:50
    Points
    40
    Snarl + Foul Play
  • #3Deoxys (Attack)psychicTier 5
    Estimator
    0.73
    Time to win
    3:23
    Points
    40
    Snarl + Foul Play
  • #3HoopapsychicghostTier 5
    Estimator
    1.47
    Time to win
    6:45
    Points
    40
    Snarl + Foul Play
  • #3Necrozma (Dawn Wings)psychicghostTier 5
    Estimator
    1.75
    Time to win
    8:03
    Points
    40
    Snarl + Foul Play
  • #3NecrozmapsychicTier 5
    Estimator
    2.48
    Time to win
    11:23
    Points
    40
    Snarl + Foul Play
  • #3Galarian ArticunopsychicflyingTier 5
    Estimator
    2.48
    Time to win
    11:24
    Points
    40
    Snarl + Foul Play
  • #3MespritpsychicTier 5
    Estimator
    2.65
    Time to win
    12:13
    Points
    40
    Snarl + Foul Play
  • #3Meloetta (Aria)normalpsychicTier 5
    Estimator
    2.82
    Time to win
    12:58
    Points
    40
    Snarl + Foul Play
  • #3LugiapsychicflyingTier 5
    Estimator
    3.76
    Time to win
    17:19
    Points
    40
    Snarl + Foul Play
  • #4AzelfpsychicTier 5
    Estimator
    1.96
    Time to win
    9:00
    Points
    30
    Snarl + Foul Play
  • #4CresseliapsychicTier 5
    Estimator
    3.19
    Time to win
    14:40
    Points
    30
    Snarl + Foul Play
  • #4UxiepsychicTier 5
    Estimator
    3.27
    Time to win
    15:03
    Points
    30
    Snarl + Foul Play
  • #5DeoxyspsychicTier 5
    Estimator
    1.55
    Time to win
    7:08
    Points
    30
    Snarl + Foul Play
  • #5DiancierockfairyTier 5
    Estimator
    2.47
    Time to win
    11:23
    Points
    30
    Metal Claw + Iron Head

"Details" opens Kingambit's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

26 more placings not shown.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 5 bosses (best #15 vs Lunala). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
22,413
Attack
184
Defense
159
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Kingambit →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9802,475
11/11/111,9972,496
12/12/122,0142,517
13/13/132,0312,538
14/14/142,0482,560
15/15/15hundo2,0652,581

Caught CP range 1,980 - 2,065, or 2,475 - 2,581 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (2)
  • Neutral (4)
  • Resists (10)
  • Double resists (1)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released dark / steel forms with the highest attack — they share every weakness and resistance above.

Movepool

4 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS

4 x Snarl per Foul Play · 6.0s cycle · 137 power with STAB

#222.3 DPS

10 x Metal Claw per Foul Play · 7.0s cycle · 156 power with STAB

#321.4 DPS
darkSnarl
fightingFocus Blast

8 x Snarl per Focus Blast · 11.5s cycle · 246 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Metal ClawSTABsteel6+50.5s14.4010.00standard
SnarlSTABdark11+131.0s13.2013.00standard
Low Kickfighting5+50.5s10.0010.00restored
Metal SoundSTABsteel4+60.5s9.6012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dark PulseSTABdark80-503.0s32.001.92standard
Foul PlaySTABdark70-502.0s42.001.68standard
Iron HeadSTABsteel60-502.0s36.001.44standard
Focus Blastfighting140-1003.5s40.001.40standard
X-Scissorbug45-331.5s30.001.36standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.8DPT

Metal Sound+Foul Play

5 fast throws · 10 turns · 5.0s to fire

#210.5DPT

Metal Sound+Focus Blast

10 fast throws · 20 turns · 10.0s to fire

#310.3DPT

Snarl+Focus Blast

6 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Metal ClawSTABsteel5+72(1.0s)3.003.50
Metal SoundSTABsteel5+82(1.0s)3.004.00
Low Kickfighting5+82(1.0s)2.504.00
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Focus Blastfighting150-752.00none
Foul PlaySTABdark65-401.95none
Dark PulseSTABdark80-501.92none
Iron HeadSTABsteel70-501.68none
X-Scissorbug65-401.63none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Kingambit (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Kingambitdarksteel2382032254f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

1 move restored from Pokebattler's dataset

Pokebattler lists Low Kick for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: KINGAMBIT — 4 fast, 5 charged. Ours: 4 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.