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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mew

#0151
Attack
210
Defense
210
Stamina
225
Best fast:
Steel Wing 14.00 DPS
Best charged:
Psychic 2.28 DPE with STAB
Max CP:
3,735

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
mew
Game Master form:
MEW (no form template)
Family:
FAMILY_MEW

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#320 of 1,123 · top 28.5%
210
Defense#130 of 1,123 · top 11.6%
210
Stamina#93 of 1,123 · top 8.3%
225

Stat product 9,922,500 — #109 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,265
15/15/15, old level cap
Max CP (L50)
3,691
15/15/15, current level cap
Max CP (L51)
3,735
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,785 - 1,865
IV 10 to 15
Catch CP (L25)
2,231 - 2,332
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
0.4 m
Weight
4 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Mew is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mew does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
41,335
Attack
177
Defense
177
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mew →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

14 fast and 25 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.6 DPS
darkSnarl
psychicPsychic

4 x Snarl per Psychic · 7.0s cycle · 158 power with STAB

#221.8 DPS
normalPound
psychicPsychic

10 x Pound per Psychic · 8.0s cycle · 174 power with STAB

#321.4 DPS

4 x Infestation per Psychic · 7.0s cycle · 150 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Steel Wingsteel14+81.0s14.008.00standard
Dragon Taildragon14+81.0s14.008.00standard
Poison Jabpoison13+91.0s13.009.00standard
Waterfallwater13+71.0s13.007.00standard
Poundnormal6+50.5s12.0010.00standard
Shadow Clawghost6+40.5s12.008.00standard
Rock Smashfighting17+121.5s11.338.00standard
Frost Breathice11+91.0s11.009.00standard
Snarldark11+131.0s11.0013.00standard
Struggle Bugbug15+151.5s10.0010.00standard
Cutnormal5+50.5s10.0010.00standard
Infestationbug9+131.0s9.0013.00standard
Volt Switchelectric13+201.5s8.6713.33standard
Charge Beamelectric7+141.0s7.0014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsychicSTABpsychic95-503.0s38.002.28standard
PsyshockSTABpsychic60-332.5s28.802.18standard
Ancient Powerrock70-333.5s20.002.12standard
Flame Chargefire70-334.0s17.502.12standard
Dazzling Gleamfairy100-503.5s28.572.00standard
Ice Beamice95-503.5s27.141.90standard
Solar Beamgrass180-1005.0s36.001.80standard
Grass Knotgrass90-502.5s36.001.80standard
Wild Chargeelectric90-502.5s36.001.80standard
Energy Ballgrass90-504.0s22.501.80standard
Gyro Ballsteel85-503.5s24.291.70standard
Overheatfire160-1004.0s40.001.60standard
Thunderboltelectric80-502.5s32.001.60standard
Dark Pulsedark80-503.0s26.671.60standard
Bulldozeground80-503.5s22.861.60standard
Hyper Beamnormal150-1004.0s37.501.50standard
Rock Sliderock75-502.5s30.001.50standard
Focus Blastfighting140-1003.5s40.001.40standard
Dragon Clawdragon45-331.5s30.001.36standard
Blizzardice130-1003.0s43.331.30standard
Low Sweepfighting40-332.0s20.001.21standard
Surfwater60-501.5s40.001.20standard
Stone Edgerock105-1002.5s42.001.05standard
Thunderelectric100-1002.5s40.001.00standard
Flash Cannonsteel100-1002.5s40.001.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.3DPT

Shadow Claw+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#211.8DPT

Volt Switch+Wild Charge

3 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#311.7DPT

Dragon Tail+Overheat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Waterfallwater11+103(1.5s)3.673.33
Steel Wingsteel7+52(1.0s)3.502.50
Poison Jabpoison7+72(1.0s)3.503.50
Frost Breathice7+52(1.0s)3.502.50
Volt Switchelectric14+164(2.0s)3.504.00
Dragon Taildragon9+123(1.5s)3.004.00
Shadow Clawghost6+82(1.0s)3.004.00
Rock Smashfighting9+73(1.5s)3.002.33
Struggle Bugbug9+83(1.5s)3.002.67
Cutnormal3+21(0.5s)3.002.00
Poundnormal4+42(1.0s)2.002.00
Infestationbug6+123(1.5s)2.004.00
Snarldark5+133(1.5s)1.674.33
Charge Beamelectric5+113(1.5s)1.673.67

Charged moves

MoveTypePowerEnergyDPEEffect
Overheatfire130-552.36self Atk -2
Wild Chargeelectric100-452.22self Def -2
PsyshockSTABpsychic70-402.10none
Focus Blastfighting150-752.00none
Solar Beamgrass150-801.88none
Hyper Beamnormal150-801.88none
Blizzardice140-751.87none
Stone Edgerock100-551.82none
Grass Knotgrass90-501.80none
Energy Ballgrass80-451.78foe Def -1 @10%
Flash Cannonsteel110-651.69none
Rock Sliderock75-451.67none
Surfwater75-451.67none
Thunderelectric100-601.67none
Dazzling Gleamfairy90-551.64none
Ice Beamice90-551.64none
Thunderboltelectric90-551.64none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Gyro Ballsteel80-501.60none
Dark Pulsedark80-501.60none
Dragon Clawdragon80-501.60none
Ancient Powerrock60-451.33self Atk +1 @10%self Def +1 @10%
Flame Chargefire65-501.30self Atk +1
Bulldozeground45-451.00foe Def -1 @50%
Low Sweepfighting40-401.00none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Mew (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Mewpsychic21021022514f / 25creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MEW — 14 fast, 25 charged. Ours: 14 fast, 25 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.