Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids
Mew
#0151- Attack
- 210
- Defense
- 210
- Stamina
- 225
- Best fast:
- Steel Wing 14.00 DPS
- Best charged:
- Psychic 2.28 DPE with STAB
- Max CP:
- 3,735
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- mew
- Game Master form:
- MEW (no form template)
- Family:
- FAMILY_MEW
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 9,922,500 — #109 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Mew is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Mew does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.
As a raid boss (Tier 5)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,785 | 2,231 |
| 11/11/11 | 1,801 | 2,251 |
| 12/12/12 | 1,817 | 2,271 |
| 13/13/13 | 1,833 | 2,291 |
| 14/14/14 | 1,849 | 2,312 |
| 15/15/15hundo | 1,865 | 2,332 |
Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Weak (3)
- Neutral (13)
- Resists (2)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released psychic forms with the highest attack — they share every weakness and resistance above.
Movepool
14 fast and 25 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Infestation per Psychic · 7.0s cycle · 150 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Steel Wing | steel | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 7 / 5 / 2t | standard |
| Dragon Tail | dragon | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 9 / 12 / 3t | standard |
| Poison Jab | poison | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| Waterfall | water | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| Pound | normal | 6 | +5 | 0.5s | 12.00 | 10.00 | 2.4 | 12.0 | 4 / 4 / 2t | standard |
| Shadow Claw | ghost | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 6 / 8 / 2t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Frost Breath | ice | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 7 / 5 / 2t | standard |
| Snarl | dark | 11 | +13 | 1.0s | 11.00 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Struggle Bug | bug | 15 | +15 | 1.5s | 10.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
| Cut | normal | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 3 / 2 / 1t | standard |
| Infestation | bug | 9 | +13 | 1.0s | 9.00 | 13.00 | 3.0 | 9.0 | 6 / 12 / 3t | standard |
| Volt Switch | electric | 13 | +20 | 1.5s | 8.67 | 13.33 | 3.7 | 8.7 | 14 / 16 / 4t | standard |
| Charge Beam | electric | 7 | +14 | 1.0s | 7.00 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsychicSTAB | psychic | 95 | -50 | 3.0s | 38.00 | 2.28 | 19.0 | 31.7 | 75 / 55 | standard |
| PsyshockSTAB | psychic | 60 | -33 | 2.5s | 28.80 | 2.18 | 13.3 | 24.0 | 70 / 40 | standard |
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | standard |
| Flame Charge | fire | 70 | -33 | 4.0s | 17.50 | 2.12 | 11.7 | 17.5 | 65 / 50 | standard |
| Dazzling Gleam | fairy | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 55 | standard |
| Ice Beam | ice | 95 | -50 | 3.5s | 27.14 | 1.90 | 17.3 | 27.1 | 90 / 55 | standard |
| Solar Beam | grass | 180 | -100 | 5.0s | 36.00 | 1.80 | 25.7 | 36.0 | 150 / 80 | standard |
| Grass Knot | grass | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 90 / 50 | standard |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | standard |
| Energy Ball | grass | 90 | -50 | 4.0s | 22.50 | 1.80 | 15.0 | 22.5 | 80 / 45 | standard |
| Gyro Ball | steel | 85 | -50 | 3.5s | 24.29 | 1.70 | 15.5 | 24.3 | 80 / 50 | standard |
| Overheat | fire | 160 | -100 | 4.0s | 40.00 | 1.60 | 26.7 | 40.0 | 130 / 55 | standard |
| Thunderbolt | electric | 80 | -50 | 2.5s | 32.00 | 1.60 | 17.8 | 32.0 | 90 / 55 | standard |
| Dark Pulse | dark | 80 | -50 | 3.0s | 26.67 | 1.60 | 16.0 | 26.7 | 80 / 50 | standard |
| Bulldoze | ground | 80 | -50 | 3.5s | 22.86 | 1.60 | 14.5 | 22.9 | 45 / 45 | standard |
| Hyper Beam | normal | 150 | -100 | 4.0s | 37.50 | 1.50 | 25.0 | 37.5 | 150 / 80 | standard |
| Rock Slide | rock | 75 | -50 | 2.5s | 30.00 | 1.50 | 16.7 | 30.0 | 75 / 45 | standard |
| Focus Blast | fighting | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 150 / 75 | standard |
| Dragon Claw | dragon | 45 | -33 | 1.5s | 30.00 | 1.36 | 12.9 | 30.0 | 80 / 50 | standard |
| Blizzard | ice | 130 | -100 | 3.0s | 43.33 | 1.30 | 26.0 | 43.3 | 140 / 75 | standard |
| Low Sweep | fighting | 40 | -33 | 2.0s | 20.00 | 1.21 | 10.0 | 20.0 | 40 / 40 | standard |
| Surf | water | 60 | -50 | 1.5s | 40.00 | 1.20 | 17.1 | 40.0 | 75 / 45 | standard |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | standard |
| Thunder | electric | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 100 / 60 | standard |
| Flash Cannon | steel | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
7 fast throws · 14 turns · 7.0s to fire
Lowers its own Attack by 2 stages
3 fast throws · 12 turns · 6.0s to fire
Lowers its own Defense by 2 stages
5 fast throws · 15 turns · 7.5s to fire
Lowers its own Attack by 2 stages
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Waterfall | water | 11 | +10 | 3(1.5s) | 3.67 | 3.33 | 13 / +7 |
| Steel Wing | steel | 7 | +5 | 2(1.0s) | 3.50 | 2.50 | 14 / +8 |
| Poison Jab | poison | 7 | +7 | 2(1.0s) | 3.50 | 3.50 | 13 / +9 |
| Frost Breath | ice | 7 | +5 | 2(1.0s) | 3.50 | 2.50 | 11 / +9 |
| Volt Switch | electric | 14 | +16 | 4(2.0s) | 3.50 | 4.00 | 13 / +20 |
| Dragon Tail | dragon | 9 | +12 | 3(1.5s) | 3.00 | 4.00 | 14 / +8 |
| Shadow Claw | ghost | 6 | +8 | 2(1.0s) | 3.00 | 4.00 | 6 / +4 |
| Rock Smash | fighting | 9 | +7 | 3(1.5s) | 3.00 | 2.33 | 17 / +12 |
| Struggle Bug | bug | 9 | +8 | 3(1.5s) | 3.00 | 2.67 | 15 / +15 |
| Cut | normal | 3 | +2 | 1(0.5s) | 3.00 | 2.00 | 5 / +5 |
| Pound | normal | 4 | +4 | 2(1.0s) | 2.00 | 2.00 | 6 / +5 |
| Infestation | bug | 6 | +12 | 3(1.5s) | 2.00 | 4.00 | 9 / +13 |
| Snarl | dark | 5 | +13 | 3(1.5s) | 1.67 | 4.33 | 11 / +13 |
| Charge Beam | electric | 5 | +11 | 3(1.5s) | 1.67 | 3.67 | 7 / +14 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Overheat | fire | 130 | -55 | 2.36 | self Atk -2 | 160 / -100 |
| Wild Charge | electric | 100 | -45 | 2.22 | self Def -2 | 90 / -50 |
| PsyshockSTAB | psychic | 70 | -40 | 2.10 | none | 60 / -33 |
| Focus Blast | fighting | 150 | -75 | 2.00 | none | 140 / -100 |
| Solar Beam | grass | 150 | -80 | 1.88 | none | 180 / -100 |
| Hyper Beam | normal | 150 | -80 | 1.88 | none | 150 / -100 |
| Blizzard | ice | 140 | -75 | 1.87 | none | 130 / -100 |
| Stone Edge | rock | 100 | -55 | 1.82 | none | 105 / -100 |
| Grass Knot | grass | 90 | -50 | 1.80 | none | 90 / -50 |
| Energy Ball | grass | 80 | -45 | 1.78 | foe Def -1 @10% | 90 / -50 |
| Flash Cannon | steel | 110 | -65 | 1.69 | none | 100 / -100 |
| Rock Slide | rock | 75 | -45 | 1.67 | none | 75 / -50 |
| Surf | water | 75 | -45 | 1.67 | none | 60 / -50 |
| Thunder | electric | 100 | -60 | 1.67 | none | 100 / -100 |
| Dazzling Gleam | fairy | 90 | -55 | 1.64 | none | 100 / -50 |
| Ice Beam | ice | 90 | -55 | 1.64 | none | 95 / -50 |
| Thunderbolt | electric | 90 | -55 | 1.64 | none | 80 / -50 |
| PsychicSTAB | psychic | 75 | -55 | 1.64 | foe Def -1 @10% | 95 / -50 |
| Gyro Ball | steel | 80 | -50 | 1.60 | none | 85 / -50 |
| Dark Pulse | dark | 80 | -50 | 1.60 | none | 80 / -50 |
| Dragon Claw | dragon | 80 | -50 | 1.60 | none | 45 / -33 |
| Ancient Power | rock | 60 | -45 | 1.33 | self Atk +1 @10%self Def +1 @10% | 70 / -33 |
| Flame Charge | fire | 65 | -50 | 1.30 | self Atk +1 | 70 / -33 |
| Bulldoze | ground | 45 | -45 | 1.00 | foe Def -1 @50% | 80 / -50 |
| Low Sweep | fighting | 40 | -40 | 1.00 | none | 40 / -33 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
100,000 Stardust and 100 Candy.
Cannot Dynamax.
This entry is not a Mega or Primal form.
Forms of Mew (1)
Every form the snapshot carries for this dex number. Each one appears exactly once.
| Form | Types | Atk | Def | Sta | Moves | Status |
|---|---|---|---|---|---|---|
| psychic | 210 | 210 | 225 | 14f / 25c | released |
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: MEW — 14 fast, 25 charged. Ours: 14 fast, 25 charged.
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.