Skip to content
PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Suicune

#0245
Attack
180
Defense
235
Stamina
225
Best fast:
Water Gun 12.00 DPS with STAB
Best charged:
Ice Beam 1.90 DPE
Max CP:
3,412

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
suicune
Game Master form:
SUICUNE (no form template)
Family:
FAMILY_SUICUNE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#495 of 1,123 · top 44.1%
180
Defense#55 of 1,123 · top 4.9%
235
Stamina#93 of 1,123 · top 8.3%
225

Stat product 9,517,500 — #133 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,983
15/15/15, old level cap
Max CP (L50)
3,372
15/15/15, current level cap
Max CP (L51)
3,412
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,627 - 1,704
IV 10 to 15
Catch CP (L25)
2,033 - 2,130
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
2.01 m
Weight
187 kg
Second charged move
100 candy
100,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Suicune is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Suicune does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
37,761
Attack
154
Defense
197
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Suicune →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6272,033
11/11/111,6422,053
12/12/121,6572,072
13/13/131,6732,091
14/14/141,6892,111
15/15/15hundo1,7042,130

Caught CP range 1,627 - 1,704, or 2,033 - 2,130 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water forms with the highest attack — they share every weakness and resistance above.

Movepool

5 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS

8 x Snarl per Hydro Pump · 11.5s cycle · 250 power with STAB

#220.9 DPS

20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB

#320.2 DPS

5 x Ice Fang per Hydro Pump · 11.0s cycle · 222 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Water GunSTABwater5+50.5s12.0010.00standard
Extrasensorypsychic11+111.0s11.0011.00standard
Snarldark11+131.0s11.0013.00standard
Hidden Powernormal15+151.5s10.0010.00elite / legacy
Ice Fangice12+201.5s8.0013.33standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Ice Beamice95-503.5s27.141.90standard
ScaldSTABwater75-503.5s25.711.80standard
Bubble BeamSTABwater45-332.0s27.001.64standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
Water PulseSTABwater65-503.0s26.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.3DPT

Snarl+Hydro Pump

6 fast throws · 18 turns · 9.0s to fire

#210.2DPT

Snarl+Scald

4 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Attack by 1 stage (30% chance)

#310.0DPT

Ice Fang+Hydro Pump

13 fast throws · 26 turns · 13.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Ice Fangice8+62(1.0s)4.003.00
Water GunSTABwater3+31(0.5s)3.603.00
Hidden Powernormal9+83(1.5s)3.002.67
Extrasensorypsychic8+103(1.5s)2.673.33
Snarldark5+133(1.5s)1.674.33

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
ScaldSTABwater85-502.04foe Atk -1 @30%
Water PulseSTABwater80-501.92none
Ice Beamice90-551.64none
Bubble BeamSTABwater25-400.75foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Suicune (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Suicunewater1802352255f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler17 movepool differences

Their entry: SUICUNE — 21 fast, 6 charged. Ours: 5 fast, 5 charged.

  • Hidden Power Bug (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dark (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dragon (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Electric (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fighting (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fire (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Flying (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ghost (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Grass (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ground (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ice (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Poison (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Psychic (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Rock (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Steel (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Water (fast) — only on Pokebattler: Hidden Power, typed
  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.