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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Luxray

#0405
Attack
232
Defense
156
Stamina
190
Best fast:
Snarl 11.00 DPS
Best charged:
Wild Charge 2.16 DPE with STAB
Max CP:
3,304

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
luxray
Game Master form:
LUXRAY (no form template)
Family:
FAMILY_SHINX

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#206 of 1,123 · top 18.3%
232
Defense#484 of 1,123 · top 43.1%
156
Stamina#279 of 1,123 · top 24.8%
190

Stat product 6,876,480 — #323 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,888
15/15/15, old level cap
Max CP (L50)
3,265
15/15/15, current level cap
Max CP (L51)
3,304
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,573 - 1,650
IV 10 to 15
Catch CP (L25)
1,967 - 2,063
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Luxio159/95/155 · 1,486 CP
    25 candy
    • 22 candy once purified
  3. Stage 3
    Luxray232/156/190 · 2,888 CP
    100 candy
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
1.4 m
Weight
42 kg
Second charged move
75 candy
75,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Luxray is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
4
of 120 bosses ranked
Matchups
16
bosses it places on at all
Points
268
Pokebattler's published weighting

Its best showing is6againstVolcanion(Tier 5) with Spark + Wild Charge.

  • #6VolcanionfirewaterTier 5
    Estimator
    2.97
    Time to win
    13:39
    Points
    30
    Spark + Wild Charge
  • #9Tornadus (Incarnate)flyingTier 5
    Estimator
    2.27
    Time to win
    10:27
    Points
    20
    Spark + Wild Charge
  • #9Tornadus (Therian)flyingTier 5
    Estimator
    2.61
    Time to win
    12:00
    Points
    20
    Spark + Wild Charge
  • #10KyogrewaterTier 5
    Estimator
    3.22
    Time to win
    14:48
    Points
    20
    Spark + Wild Charge
  • #11Enamorus (Therian)fairyflyingTier 5
    Estimator
    2.77
    Time to win
    12:44
    Points
    20
    Spark + Wild Charge
  • #13YveltaldarkflyingTier 5
    Estimator
    2.63
    Time to win
    12:06
    Points
    20
    Spark + Wild Charge
  • #13Galarian MoltresdarkflyingTier 5
    Estimator
    3.17
    Time to win
    14:35
    Points
    20
    Spark + Wild Charge
  • #14DondozowaterTier 3live
    Estimator
    0.82
    Time to win
    2:24
    Points
    8
    Spark + Wild Charge
  • #14Galarian ZapdosfightingflyingTier 5
    Estimator
    2.65
    Time to win
    12:13
    Points
    20
    Spark + Wild Charge
  • #15Galarian ArticunopsychicflyingTier 5
    Estimator
    2.64
    Time to win
    12:09
    Points
    20
    Snarl + Wild Charge
  • #15Tapu FiniwaterfairyTier 5
    Estimator
    3.44
    Time to win
    15:48
    Points
    20
    Spark + Wild Charge
  • #16SuicunewaterTier 5
    Estimator
    3.20
    Time to win
    14:45
    Points
    10
    Spark + Wild Charge
  • #16LugiapsychicflyingTier 5
    Estimator
    4.05
    Time to win
    18:37
    Points
    10
    Snarl + Wild Charge
  • #17Enamorus (Incarnate)fairyflyingTier 5
    Estimator
    2.30
    Time to win
    10:34
    Points
    10
    Spark + Wild Charge
  • #17CelesteelasteelflyingTier 5
    Estimator
    2.71
    Time to win
    12:27
    Points
    10
    Spark + Wild Charge

"Details" opens Luxray's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

1 more placings not shown.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 4 more, best #28 vs Tapu Fini. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
19,379
Attack
180
Defense
124
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Luxray →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5731,967
11/11/111,5881,986
12/12/121,6042,005
13/13/131,6192,024
14/14/141,6342,043
15/15/15hundo1,6502,063

Caught CP range 1,573 - 1,650, or 1,967 - 2,063 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (14)
  • Resists (3)
Weak to
1.6xground

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released electric forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.4 DPS
darkSnarl
electricWild Charge

4 x Snarl per Wild Charge · 6.5s cycle · 152 power with STAB

#221.6 DPS
electricSpark
electricWild Charge

9 x Spark per Wild Charge · 7.0s cycle · 151 power with STAB

#319.8 DPS
darkSnarl

8 x Snarl per Hyper Beam · 12.0s cycle · 238 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Snarldark11+131.0s11.0013.00standard
Hidden Powernormal15+151.5s10.0010.00standard
SparkSTABelectric4+60.5s9.6012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Wild ChargeSTABelectric90-502.5s43.202.16standard
Crunchdark65-333.0s21.671.97standard
Hyper Beamnormal150-1004.0s37.501.50standard
Poison Fangpoison30-331.5s20.000.91elite / legacyrestored
Psychic Fangspsychic25-331.0s25.000.76elite / legacy

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Snarl+Wild Charge

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#211.6DPT

Spark+Wild Charge

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 2 stages

#39.7DPT

Hidden Power+Wild Charge

6 fast throws · 18 turns · 9.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Hidden Powernormal9+83(1.5s)3.002.67
SparkSTABelectric5+72(1.0s)3.003.50
Snarldark5+133(1.5s)1.674.33

Charged moves

MoveTypePowerEnergyDPEEffect
Wild ChargeSTABelectric100-452.67self Def -2
Hyper Beamnormal150-801.88none
Crunchdark70-451.56foe Def -1 @20%
Psychic Fangspsychic40-351.14foe Def -1
Poison Fangpoison45-401.13foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Luxray (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Luxrayelectric2321561903f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Poison Fang for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattler17 movepool differences

Their entry: LUXRAY — 19 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Hidden Power Bug (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dark (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dragon (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Electric (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fighting (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fire (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Flying (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ghost (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Grass (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ground (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ice (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Poison (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Psychic (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Rock (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Steel (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Water (fast) — only on Pokebattler: Hidden Power, typed
  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.