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PoGoBattler

Mega Darkrai

#0491Not released in Pokemon GO
Attack
325
Defense
265
Stamina
172
Best fast:
Feint Attack 13.20 DPS with STAB
Best charged:
Shadow Ball 2.00 DPE
Max CP:
5,559

Official artwork for this exact form (PokeAPI) — the GO asset dump has no icon for it yet.

FormsDarkraiMega Darkrai
Slug:
darkrai-mega
Game Master form:
DARKRAI (no form template)
Family:
FAMILY_DARKRAI

Not released in Pokemon GONo trainer can own this one yet.

Mega Darkrai is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#21 of 1,123 · top 1.9%
325
Defense#25 of 1,123 · top 2.2%
265
Stamina#466 of 1,123 · top 41.5%
172

Stat product 14,813,500 — #16 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
4,859
15/15/15, old level cap
Max CP (L50)
5,493
15/15/15, current level cap
Max CP (L51)
5,559
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,674 - 2,776
IV 10 to 15
Catch CP (L25)
3,343 - 3,470
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
1.5 m
Weight
50.5 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Mega Darkrai is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Darkrai does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
53,973
Attack
268
Defense
221
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Darkrai →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0482,560
11/11/112,0652,582
12/12/122,0832,604
13/13/132,1012,626
14/14/142,1182,648
15/15/15hundo2,1362,671

Caught CP range 2,048 - 2,136, or 2,560 - 2,671 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released dark forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.8 DPS

4 x Snarl per Shadow Ball · 7.0s cycle · 153 power with STAB

#221.4 DPS
darkSnarl
fightingFocus Blast

8 x Snarl per Focus Blast · 11.5s cycle · 246 power with STAB

#321.3 DPS

4 x Snarl per Dark Pulse · 7.0s cycle · 149 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Feint AttackSTABdark11+101.0s13.2010.00standard
SnarlSTABdark11+131.0s13.2013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Shadow Ballghost100-503.0s33.332.00standard
Dark PulseSTABdark80-503.0s32.001.92standard
Sludge Bombpoison85-502.5s34.001.70elite / legacy
Focus Blastfighting140-1003.5s40.001.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.3DPT

Snarl+Shadow Ball

4 fast throws · 12 turns · 6.0s to fire

#210.3DPT

Snarl+Focus Blast

6 fast throws · 18 turns · 9.0s to fire

#310.0DPT

Snarl+Dark Pulse

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Feint AttackSTABdark6+62(1.0s)3.603.00
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow Ballghost100-502.00none
Focus Blastfighting150-752.00none
Dark PulseSTABdark80-501.92none
Sludge Bombpoison80-501.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Darkrai.

  • 0 Mega Energy the first time, 0 after that.
  • In-game icon shipped in the live client: no

Forms of Darkrai (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Darkraidark2851981723f / 5creleased
Mega Darkraidark3252651722f / 4cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: DARKRAI_MEGA — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.