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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Pangoro

#0675
Attack
226
Defense
146
Stamina
216
Best fast:
Snarl 13.20 DPS with STAB
Best charged:
Night Slash 1.64 DPE with STAB
Max CP:
3,320

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
pangoro
Game Master form:
PANGORO (no form template)
Family:
FAMILY_PANCHAM

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#232 of 1,123 · top 20.7%
226
Defense#557 of 1,123 · top 49.6%
146
Stamina#134 of 1,123 · top 11.9%
216

Stat product 7,127,136 — #295 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,902
15/15/15, old level cap
Max CP (L50)
3,281
15/15/15, current level cap
Max CP (L51)
3,320
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,581 - 1,658
IV 10 to 15
Catch CP (L25)
1,976 - 2,073
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Pangoro226/146/216 · 2,902 CP
    50 candy
    • Catch 32 Dark-type Pokemon

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
2.1 m
Weight
136 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Pangoro is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
3
bosses it places on at all
Points
24
Pokebattler's published weighting

Its best showing is18againstMiltank(Tier 3) with Karate Chop + Close Combat.

  • #18MiltanknormalTier 3live
    Estimator
    0.98
    Time to win
    2:53
    Points
    4
    Karate Chop + Close Combat
  • #23HoopapsychicghostTier 5
    Estimator
    1.93
    Time to win
    8:53
    Points
    10
    Snarl + Night Slash
  • #25Necrozma (Dawn Wings)psychicghostTier 5
    Estimator
    2.31
    Time to win
    10:36
    Points
    10
    Snarl + Night Slash

"Details" opens Pangoro's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
7,490
Attack
143
Defense
96
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Pangoro →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5811,976
11/11/111,5961,996
12/12/121,6122,015
13/13/131,6272,034
14/14/141,6432,054
15/15/15hundo1,6582,073

Caught CP range 1,581 - 1,658, or 1,976 - 2,073 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting / dark forms with the highest attack — they share every weakness and resistance above.

Movepool

4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.1 DPS
darkSnarl
fightingClose Combat

8 x Snarl per Close Combat · 10.5s cycle · 232 power with STAB

#221.1 DPS
fightingKarate Chop
fightingClose Combat

8 x Karate Chop per Close Combat · 10.5s cycle · 222 power with STAB

#319.7 DPS
fightingLow Kick
fightingClose Combat

20 x Low Kick per Close Combat · 12.5s cycle · 246 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
SnarlSTABdark11+131.0s13.2013.00standard
Low KickSTABfighting5+50.5s12.0010.00standard
Karate ChopSTABfighting10+131.0s12.0013.00standard
Bullet Punchsteel10+111.0s10.0011.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Night SlashSTABdark45-332.0s27.001.64standard
Rock Sliderock75-502.5s30.001.50standard
Close CombatSTABfighting105-1002.5s50.401.26standard
Iron Headsteel60-502.0s30.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.0DPT

Karate Chop+Close Combat

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#312.1DPT

Bullet Punch+Close Combat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bullet Punchsteel7+72(1.0s)3.503.50
Low KickSTABfighting5+82(1.0s)3.004.00
Karate ChopSTABfighting5+92(1.0s)3.004.50
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Night SlashSTABdark50-351.71self Atk +1 @13%
Rock Sliderock75-451.67none
Iron Headsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Pangoro (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Pangorofightingdark2261462164f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: PANGORO — 4 fast, 4 charged. Ours: 4 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.