Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids
Mega Chesnaught
#0652- Attack
- 242
- Defense
- 282
- Stamina
- 204
- Best fast:
- Vine Whip 14.40 DPS with STAB
- Best charged:
- Frenzy Plant 2.40 DPE with STAB
- Max CP:
- 4,683
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- chesnaught-mega
- Game Master form:
- CHESNAUGHT (no form template)
- Family:
- FAMILY_CHESPIN
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 13,921,776 — #22 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Mega Chesnaught is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is1againstQuagsire(Shadow Tier 3) with Vine Whip + Seed Bomb+.
- Estimator
- 0.57
- Time to win
- 1:40
- Points
- 20
Vine Whip + Seed Bomb+- Estimator
- 2.04
- Time to win
- 9:24
- Points
- 50
Vine Whip + Seed Bomb+- Estimator
- 2.08
- Time to win
- 9:35
- Points
- 50
Vine Whip + Seed Bomb+- Estimator
- 0.55
- Time to win
- 1:36
- Points
- 16
Vine Whip + Seed Bomb+- Estimator
- 2.11
- Time to win
- 9:43
- Points
- 40
Vine Whip + Seed Bomb+- Estimator
- 2.27
- Time to win
- 10:27
- Points
- 40
Vine Whip + Seed Bomb+- Estimator
- 1.72
- Time to win
- 7:54
- Points
- 30
Vine Whip + Seed Bomb+- Estimator
- 1.63
- Time to win
- 7:29
- Points
- 20
Vine Whip + Seed Bomb+- Estimator
- 1.72
- Time to win
- 7:54
- Points
- 20
Vine Whip + Seed Bomb+- Estimator
- 2.67
- Time to win
- 12:18
- Points
- 20
Vine Whip + Seed Bomb+- Estimator
- 0.07
- Time to win
- 0:12
- Points
- 0
Vine Whip + Seed Bomb+- Estimator
- 2.75
- Time to win
- 12:39
- Points
- 10
Low Kick + Seed Bomb+
"Details" opens Mega Chesnaught's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
Mega Chesnaught places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 12 bosses (best #1 vs Quagsire). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.
As a raid boss (Mega)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.
Best counters against Mega Chesnaught →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,611 | 2,014 |
| 11/11/11 | 1,626 | 2,033 |
| 12/12/12 | 1,641 | 2,052 |
| 13/13/13 | 1,657 | 2,071 |
| 14/14/14 | 1,672 | 2,091 |
| 15/15/15hundo | 1,688 | 2,110 |
Caught CP range 1,611 - 1,688, or 2,014 - 2,110 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Double weak (1)
- Weak (5)
- Neutral (6)
- Resists (6)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released grass / fighting forms with the highest attack — they share every weakness and resistance above.
Movepool
3 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
20 x Vine Whip per Seed Bomb+ · 12.0s cycle · 324 power with STAB
10 x Vine Whip per Frenzy Plant · 7.5s cycle · 192 power with STAB
20 x Low Kick per Seed Bomb+ · 12.0s cycle · 300 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Vine WhipSTAB | grass | 6 | +5 | 0.5s | 14.40 | 10.00 | 2.4 | 12.0 | 5 / 8 / 2t | standard |
| Smack Down | rock | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 8 / 3t | standard |
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | elite / legacy |
| Solar BeamSTAB | grass | 180 | -100 | 5.0s | 43.20 | 2.16 | 25.7 | 36.0 | 150 / 80 | standard |
| Energy BallSTAB | grass | 90 | -50 | 4.0s | 27.00 | 2.16 | 15.0 | 22.5 | 80 / 45 | standard |
| SuperpowerSTAB | fighting | 85 | -50 | 3.0s | 34.00 | 2.04 | 17.0 | 28.3 | 85 / 40 | standard |
| Seed Bomb+STAB | grass | 150 | -100 | 2.0s | 90.00 | 1.80 | 37.5 | 75.0 | 60 / 40 | Mega-exclusive |
| Gyro Ball | steel | 85 | -50 | 3.5s | 24.29 | 1.70 | 15.5 | 24.3 | 80 / 50 | standard |
| Thunder Punch | electric | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Only this Mega can use it. The Game Master carries it as its own VM_MOVE_TEMP_EVOLUTION_... template — full raid and PvP numbers, the same isLocked flag Behemoth Blade and Dynamax Cannon carry, and no name, only an animation key. Pokebattler names it the same way and prints the same power, duration, energy and damage window, so it is merged into the charged movepool above rather than dropped.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
5 fast throws · 10 turns · 5.0s to fire
Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage
5 fast throws · 10 turns · 5.0s to fire
Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Smack Down | rock | 11 | +8 | 3(1.5s) | 3.67 | 2.67 | 13 / +7 |
| Vine WhipSTAB | grass | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 6 / +5 |
| Low KickSTAB | fighting | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 5 / +5 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -45 | 2.67 | none | 100 / -50 |
| SuperpowerSTAB | fighting | 85 | -40 | 2.55 | self Atk -1self Def -1 | 85 / -50 |
| Solar BeamSTAB | grass | 150 | -80 | 2.25 | none | 180 / -100 |
| Energy BallSTAB | grass | 80 | -45 | 2.13 | foe Def -1 @10% | 90 / -50 |
| Seed Bomb+STAB | grass | 60 | -40 | 1.80 | none | 150 / -100 |
| Gyro Ball | steel | 80 | -50 | 1.60 | none | 85 / -50 |
| Thunder Punch | electric | 60 | -40 | 1.50 | none | 50 / -33 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
10,000 Stardust and 25 Candy.
Cannot Dynamax.
Mega form of Chesnaught.
- 300 Mega Energy the first time, 60 after that.
- In-game icon shipped in the live client: yes · 5 Mega Level templates
- No counterpart in the mainline games — why we still show it.
Forms of Chesnaught (2)
Every form the snapshot carries for this dex number. Each one appears exactly once.
| Form | Types | Atk | Def | Sta | Moves | Status |
|---|---|---|---|---|---|---|
| grassfighting | 201 | 204 | 204 | 3f / 6c | released | |
| grassfighting | 242 | 282 | 204 | 3f / 7c | released |
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: CHESNAUGHT_MEGA — 3 fast, 8 charged. Ours: 3 fast, 7 charged.
- Return (charged) — only on Pokebattler: Return (purified only)
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.