At Power Spots nowMax Tier 2 Max Battle, no event needed · Max counters
In raids nowShadow Tier 1 · Wed 9 Sept, 06:00 - Tue 6 Oct, 20:00 (ends in 2 days) · Best counters
Machop
#0066- Attack
- 137
- Defense
- 82
- Stamina
- 172
- Best fast:
- Rock Smash 13.60 DPS with STAB
- Best charged:
- Brick Break 1.45 DPE with STAB
- Max CP:
- 1,462
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- machop
- Game Master form:
- MACHOP (no form template)
- Family:
- FAMILY_MACHOP
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 1,932,248 — #840 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
Evolution family
2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.
- Base
- Stage 2
Machoke177/125/190 · 2,031 CP25 candy- 22 candy once purified
- Stage 3
Machamp234/159/207 · 3,056 CP100 candy- 90 candy once purified
- no candy after a trade
Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Machop is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Machop does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.
As a raid boss (Tier 1)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
From the committed LeekDuck rotation snapshot, fetched 2026-10-04.
Best counters against Machop →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 638 | 798 |
| 7/7/7 | 648 | 810 |
| 8/8/8 | 658 | 823 |
| 9/9/9 | 668 | 835 |
| 10/10/10 | 678 | 848 |
| 11/11/11 | 689 | 861 |
| 12/12/12 | 699 | 874 |
| 13/13/13 | 709 | 887 |
| 14/14/14 | 720 | 900 |
| 15/15/15hundo | 730 | 913 |
Caught CP range 638 - 730, or 798 - 913 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
LeekDuck publishes 638 - 730 normal and 798 - 913 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 638, not at the 678 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 40 CP higher than this one. LeekDuck's published band agrees with the table above.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Weak (3)
- Neutral (12)
- Resists (3)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released fighting forms with the highest attack — they share every weakness and resistance above.
Movepool
3 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Karate Chop per Cross Chop · 5.5s cycle · 108 power with STAB
3 x Karate Chop per Brick Break · 4.5s cycle · 84 power with STAB
10 x Low Kick per Cross Chop · 6.5s cycle · 120 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock SmashSTAB | fighting | 17 | +12 | 1.5s | 13.60 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Karate ChopSTAB | fighting | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 9 / 2t | standard |
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Brick BreakSTAB | fighting | 40 | -33 | 1.5s | 32.00 | 1.45 | 11.4 | 26.7 | 50 / 40 | standard |
| Low SweepSTAB | fighting | 40 | -33 | 2.0s | 24.00 | 1.45 | 10.0 | 20.0 | 40 / 40 | standard |
| Cross ChopSTAB | fighting | 50 | -50 | 1.5s | 40.00 | 1.20 | 14.3 | 33.3 | 55 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
5 fast throws · 10 turns · 5.0s to fire
Lowers the opponent's Defense by 1 stage
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Rock SmashSTAB | fighting | 9 | +7 | 3(1.5s) | 3.60 | 2.33 | 17 / +12 |
| Karate ChopSTAB | fighting | 5 | +9 | 2(1.0s) | 3.00 | 4.50 | 10 / +13 |
| Low KickSTAB | fighting | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 5 / +5 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Cross ChopSTAB | fighting | 55 | -35 | 1.89 | none | 50 / -50 |
| Brick BreakSTAB | fighting | 50 | -40 | 1.50 | foe Def -1 | 40 / -33 |
| Low SweepSTAB | fighting | 40 | -40 | 1.20 | none | 40 / -33 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.
50,000 Stardust and 50 Candy.
Dynamax capable.
This entry is not a Mega or Primal form.
Forms of Machop (1)
Every form the snapshot carries for this dex number. Each one appears exactly once.
| Form | Types | Atk | Def | Sta | Moves | Status |
|---|---|---|---|---|---|---|
| fighting | 137 | 82 | 172 | 3f / 3c | released |
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: MACHOP — 3 fast, 4 charged. Ours: 3 fast, 3 charged.
- Return (charged) — only on Pokebattler: Return (purified only)
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.