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PoGoBattler

Meloetta (Pirouette)

#0648Battle-only form
Attack
269
Defense
188
Stamina
225
Best fast:
Quick Attack 12.00 DPS with STAB
Best charged:
Hyper Beam 1.80 DPE with STAB
Max CP:
4,479

In-game artwork for this exact form (PokeMiners asset dump).

FormsMeloetta (Aria)Meloetta (Pirouette)
Slug:
meloetta-pirouette
Game Master form:
MELOETTA_PIROUETTE
Family:
FAMILY_MELOETTA

Pirouette is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Battle-only formA released Pokemon takes this form only during a battle.

Pirouette Forme is an in-battle form change; the catchable entry is Aria Forme. The catchable entry is Meloetta Aria. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#81 of 1,123 · top 7.2%
269
Defense#248 of 1,123 · top 22.1%
188
Stamina#93 of 1,123 · top 8.3%
225

Stat product 11,378,700 — #64 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,915
15/15/15, old level cap
Max CP (L50)
4,426
15/15/15, current level cap
Max CP (L51)
4,479
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,147 - 2,237
IV 10 to 15
Catch CP (L25)
2,684 - 2,796
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
0.6 m
Weight
6.5 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Meloetta (Pirouette) is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Meloetta (Pirouette) does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
49,557
Attack
224
Defense
160
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Meloetta (Pirouette) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1472,684
11/11/112,1652,707
12/12/122,1832,729
13/13/132,2012,751
14/14/142,2192,774
15/15/15hundo2,2372,796

Caught CP range 2,147 - 2,237, or 2,684 - 2,796 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (10)
  • Resists (4)
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal / fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.0 DPS

8 x Quick Attack per Hyper Beam · 12.0s cycle · 276 power with STAB

#221.4 DPS
fightingLow Kick

20 x Low Kick per Hyper Beam · 14.0s cycle · 300 power with STAB

#321.1 DPS

8 x Quick Attack per Close Combat · 10.5s cycle · 222 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Quick AttackSTABnormal10+131.0s12.0013.00standard
Low KickSTABfighting5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Hyper BeamSTABnormal150-1004.0s45.001.80standard
Fire Punchfire50-332.0s25.001.52standard
Ice Punchice50-332.0s25.001.52standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.0DPT

Quick Attack+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#312.0DPT

Quick Attack+Hyper Beam

10 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Quick AttackSTABnormal5+82(1.0s)3.004.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Hyper BeamSTABnormal150-802.25none
Fire Punchfire60-401.50none
Ice Punchice60-401.50none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Meloetta (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Meloetta (Aria)normalpsychic2502252252f / 4creleased
Meloetta (Pirouette)normalfighting2691882252f / 4cBattle-only form

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MELOETTA_PIROUETTE_FORM — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.