Shadow Steelix counters
steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.144 | 100% | 7.5 s 1.2 charged | 68% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 3.826 | 87% | 7.8 s 1.3 charged | 56% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.794 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 4 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.763 | 100% | 7.5 s 1.2 charged | 68% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 3.564 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 3.345 | 93% | 7.5 s 1.2 charged | 64% HP left on average | |
| 7 | dragonDragon Breath fireOverheatfireFusion Flare | 3.293 | 100% | 6.5 s 1.2 charged | 63% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.949 | 93% | 6.5 s 1.1 charged | 50% HP left on average | |
| 9 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.931 | 100% | 8.7 s 1.5 charged | 61% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.896 | 100% | 7.6 s 1.2 charged | 59% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.896 | 100% | 7.6 s 1.2 charged | 59% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 2.743 | 93% | 6.5 s 1.1 charged | 57% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 2.705 | 93% | 8.3 s 1.5 charged | 56% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.690 | 93% | 6.6 s 1.2 charged | 53% HP left on average | |
| 15 | waterWaterfall fightingClose CombatwaterAqua Jet | 2.627 | 93% | 6.5 s 1.1 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.