Skip to content
PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.531
100%6.5 s
1.0 charged
82% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.400
100%8.0 s
1.0 charged
81% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
4.725
100%7.5 s
1.0 charged
79% HP left on average
4
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.639
100%6.5 s
1.0 charged
78% HP left on average
5
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
4.325
100%6.5 s
1.0 charged
77% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.214
100%8.5 s
1.0 charged
76% HP left on average
7
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
4.075
100%8.5 s
1.0 charged
75% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.023
100%6.5 s
1.0 charged
75% HP left on average
9
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.976
100%10.5 s
1.0 charged
75% HP left on average
10
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
3.938
100%6.5 s
1.0 charged
75% HP left on average
11
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.604
100%6.5 s
1.0 charged
72% HP left on average
12
Vaporeon
waterWater Gun
waterHydro PumpwaterScald
3.538
100%9.0 s
1.0 charged
72% HP left on average
13
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.500
100%6.5 s
1.0 charged
71% HP left on average
14
Suicune
waterWater Gun
waterHydro PumpwaterScald
3.500
100%10.5 s
1.0 charged
71% HP left on average
15
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.460
100%8.0 s
1.0 charged
71% HP left on average
16
Shadow Suicune
waterWater Gun
waterHydro PumpwaterScald
3.436
100%9.0 s
1.0 charged
71% HP left on average
17
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.386
100%7.5 s
1.0 charged
70% HP left on average
18
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.386
100%7.5 s
1.0 charged
70% HP left on average
19
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.375
100%7.5 s
1.0 charged
70% HP left on average
20
Rotom (Heat)
ghostAstonish
fireOverheatelectricThunder
3.333
100%9.5 s
1.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme