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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
93% HP left on average
2
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.656
100%7.5 s
1.0 charged
79% HP left on average
3
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.656
100%7.5 s
1.0 charged
79% HP left on average
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.229
100%6.5 s
1.0 charged
76% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.175
100%6.5 s
1.0 charged
76% HP left on average
6
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.932
100%7.5 s
1.0 charged
75% HP left on average
7
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
3.675
100%7.5 s
1.0 charged
73% HP left on average
8
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.625
100%6.5 s
1.0 charged
72% HP left on average
9
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
3.500
100%7.5 s
1.0 charged
71% HP left on average
10
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.444
100%5.5 s
1.0 charged
71% HP left on average
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.404
100%6.5 s
1.0 charged
71% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.404
100%6.5 s
1.0 charged
71% HP left on average
13
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
3.341
100%6.5 s
1.0 charged
70% HP left on average
14
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.327
100%7.5 s
1.0 charged
70% HP left on average
15
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.191
100%7.5 s
1.0 charged
69% HP left on average
16
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.089
100%7.5 s
1.0 charged
68% HP left on average
17
Primarina
waterWaterfall
waterHydro CannonwaterHydro Pump
3.057
100%8.0 s
2.0 charged
67% HP left on average
18
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.055
100%12.0 s
3.0 charged
67% HP left on average
19
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
2.976
100%6.5 s
1.0 charged
66% HP left on average
20
Passimian
fightingCounter
fightingClose CombatfightingSuperpower
2.953
100%7.5 s
1.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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