Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 3.881 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 2 | fireFire Spin fireFlamethrowergrassSolar Beam | 3.284 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 3 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.259 | 100% | 9.0 s 2.0 charged | 69% HP left on average | |
| 4 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.793 | 100% | 10.0 s 2.0 charged | 64% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 2.682 | 100% | 6.0 s 2.0 charged | 63% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 2.333 | 100% | 6.0 s 2.0 charged | 57% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.299 | 100% | 8.0 s 2.0 charged | 56% HP left on average | |
| 8 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.296 | 100% | 9.0 s 2.0 charged | 56% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.257 | 100% | 6.0 s 2.0 charged | 56% HP left on average | |
| 10 | normalQuick Attack fireV-createfireOverheat | 2.250 | 100% | 8.0 s 2.0 charged | 56% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.250 | 100% | 10.0 s 2.0 charged | 56% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.188 | 100% | 9.0 s 2.0 charged | 54% HP left on average | |
| 13 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.159 | 100% | 8.0 s 2.0 charged | 54% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.159 | 100% | 8.0 s 2.0 charged | 54% HP left on average | |
| 15 | fightingDouble Kick fireBlast BurnfireFire Blast | 2.141 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.077 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.034 | 100% | 9.0 s 2.0 charged | 51% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.971 | 100% | 6.0 s 2.0 charged | 49% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.909 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 20 | waterWaterfall fireOverheatfightingFocus Blast | 1.909 | 100% | 9.0 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.