Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.033 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.587 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 4 | fireIncinerate fireMind BlownfireOverheat | 2.431 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 5 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.264 | 100% | 9.0 s 2.0 charged | 56% HP left on average | |
| 6 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.013 | 100% | 12.0 s 3.0 charged | 50% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.011 | 100% | 9.0 s 2.0 charged | 50% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.000 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 9 | flyingPeck fightingAura SpherefireFlamethrower | 1.953 | 100% | 12.0 s 3.0 charged | 49% HP left on average | |
| 10 | fightingLow Kick darkDark PulsedarkFoul Play | 1.936 | 100% | 12.0 s 3.0 charged | 48% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterSurf | 1.934 | 100% | 12.0 s 2.0 charged | 48% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.929 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 13 | darkSnarl fightingFocus BlastdarkDark Pulse | 1.909 | 100% | 9.0 s 2.0 charged | 48% HP left on average | |
| 14 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.907 | 100% | 11.5 s 3.0 charged | 48% HP left on average | |
| 15 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.709 | 100% | 10.5 s 2.0 charged | 41% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.639 | 100% | 9.0 s 2.0 charged | 39% HP left on average | |
| 17 | fightingCounter fightingSuperpowerbugLunge | 1.611 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.553 | 100% | 7.5 s 2.0 charged | 36% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.553 | 100% | 7.5 s 2.0 charged | 36% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.542 | 100% | 7.5 s 2.0 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.