Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.832 | 100% | 7.5 s 1.2 charged | 75% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 4.380 | 100% | 6.5 s 1.2 charged | 70% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 4.192 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 3.747 | 100% | 7.5 s 1.2 charged | 68% HP left on average | |
| 5 | dragonDragon Breath fireOverheatfireFusion Flare | 3.544 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.436 | 100% | 6.5 s 1.2 charged | 56% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 3.359 | 100% | 8.2 s 1.4 charged | 66% HP left on average | |
| 8 | electricThunder Shock fireOverheatelectricThunder | 3.343 | 93% | 7.5 s 1.1 charged | 62% HP left on average | |
| 9 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.201 | 100% | 7.6 s 1.2 charged | 62% HP left on average | |
| 10 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.201 | 100% | 7.6 s 1.2 charged | 62% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.129 | 100% | 6.5 s 1.2 charged | 59% HP left on average | |
| 12 | waterWaterfall fightingClose CombatwaterAqua Jet | 3.011 | 93% | 6.5 s 1.1 charged | 58% HP left on average | |
| 13 | waterWater Gun waterHydro CannongroundEarthquake | 2.953 | 100% | 7.6 s 1.2 charged | 61% HP left on average | |
| 14 | fireIncinerate fireOverheatwaterScald | 2.796 | 100% | 8.0 s 1.4 charged | 50% HP left on average | |
| 15 | fightingLow Kick fireFlamethrowericeIce Punch | 2.730 | 93% | 7.5 s 1.2 charged | 58% HP left on average | |
| 16 | fireFire Spin fireBlast BurnfirePyroball | 2.658 | 100% | 6.5 s 1.2 charged | 56% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 2.617 | 93% | 6.5 s 1.2 charged | 55% HP left on average | |
| 18 | fireIncinerate fireMind BlownfireOverheat | 2.547 | 100% | 5.5 s 1.1 charged | 57% HP left on average | |
| 19 | waterWaterfall waterAqua JetwaterLiquidation | 2.535 | 100% | 6.5 s 1.2 charged | 51% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.486 | 93% | 8.2 s 1.5 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.