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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.700
100%5.0 s
1.0 charged
84% HP left on average
2
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.389
100%5.0 s
1.0 charged
83% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.324
100%5.0 s
1.0 charged
80% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.223
100%5.0 s
1.0 charged
63% HP left on average
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.223
100%5.0 s
1.0 charged
63% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.175
100%5.5 s
1.1 charged
67% HP left on average
7
Togekiss
flyingPeck
fightingAura SphererockAncient Power
3.806
93%5.5 s
1.0 charged
57% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.249
93%5.5 s
1.0 charged
61% HP left on average
9
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.194
93%5.5 s
1.0 charged
51% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.103
93%5.5 s
1.0 charged
35% HP left on average
11
Latias
dragonDragon Breath
fightingAura SpheredragonOutrage
3.091
93%5.5 s
1.0 charged
65% HP left on average
12
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
3.002
93%5.5 s
1.0 charged
57% HP left on average
13
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
2.943
93%5.5 s
1.0 charged
48% HP left on average
14
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.706
93%5.5 s
1.0 charged
43% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
2.698
93%5.5 s
1.0 charged
43% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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