Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.700 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.389 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.324 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.223 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.223 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.175 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 7 | flyingPeck fightingAura SphererockAncient Power | 3.806 | 93% | 5.5 s 1.0 charged | 57% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.249 | 93% | 5.5 s 1.0 charged | 61% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.194 | 93% | 5.5 s 1.0 charged | 51% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.103 | 93% | 5.5 s 1.0 charged | 35% HP left on average | |
| 11 | dragonDragon Breath fightingAura SpheredragonOutrage | 3.091 | 93% | 5.5 s 1.0 charged | 65% HP left on average | |
| 12 | psychicPsywave fightingSuperpowergroundEarthquake | 3.002 | 93% | 5.5 s 1.0 charged | 57% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.943 | 93% | 5.5 s 1.0 charged | 48% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.706 | 93% | 5.5 s 1.0 charged | 43% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.698 | 93% | 5.5 s 1.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.