Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.904 | 100% | 7.5 s 1.2 charged | 64% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 3.337 | 100% | 6.5 s 1.2 charged | 60% HP left on average | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.029 | 100% | 7.5 s 1.2 charged | 61% HP left on average | |
| 4 | dragonDragon Breath fireOverheatfireFusion Flare | 2.660 | 93% | 7.5 s 1.1 charged | 55% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.592 | 87% | 6.5 s 1.1 charged | 44% HP left on average | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.585 | 100% | 9.0 s 1.5 charged | 55% HP left on average | |
| 7 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 2.397 | 93% | 7.5 s 1.2 charged | 51% HP left on average | |
| 8 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.397 | 93% | 7.5 s 1.2 charged | 51% HP left on average | |
| 9 | dragonDragon Breath fireOverheatfireFusion Flare | 2.311 | 93% | 6.5 s 1.1 charged | 50% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.297 | 93% | 6.6 s 1.2 charged | 46% HP left on average | |
| 11 | fightingCounter fightingClose CombatwaterAqua Jet | 2.192 | 93% | 7.5 s 1.1 charged | 42% HP left on average | |
| 12 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.116 | 87% | 9.3 s 1.7 charged | 39% HP left on average | |
| 13 | fireIncinerate fireOverheatwaterScald | 2.057 | 93% | 7.9 s 1.3 charged | 35% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 1.983 | 87% | 6.4 s 1.1 charged | 44% HP left on average | |
| 15 | psychicConfusion fireV-createfireOverheat | 1.922 | 80% | 8.8 s 1.4 charged | 41% HP left on average | |
| 16 | fireIncinerate fireMind BlownfireOverheat | 1.896 | 93% | 5.5 s 1.0 charged | 44% HP left on average | |
| 17 | fireEmber fireOverheatfireFire Punch | 1.867 | 87% | 7.4 s 1.2 charged | 40% HP left on average | |
| 18 | waterWaterfall waterOrigin PulsewaterSurf | 1.860 | 93% | 8.0 s 1.3 charged | 37% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 1.807 | 93% | 8.2 s 1.3 charged | 38% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.805 | 87% | 6.4 s 1.1 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.