Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psywave / Psybeam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 9.450 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 7.500 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 6.036 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 5 | bugFury Cutter bugX-ScissordarkDark Pulse | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | steelMetal Claw bugX-ScissordarkDark Pulse | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.905 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | darkSucker Punch bugBug BuzzbugX-Scissor | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 4.083 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 4.083 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 14 | dragonDragon Breath fightingAura SpheredragonDragon Claw | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | ghostShadow Claw fairyMoonblastghostShadow Ball | 3.929 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 16 | bugFury Cutter bugX-ScissorsteelIron Head | 3.767 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 17 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 18 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.