Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psywave / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 3.361 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 2 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.333 | 100% | 5.0 s 1.0 charged | 57% HP left on average | |
| 3 | darkBite grassPower WhipgrassEnergy Ball | 2.097 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 4 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.042 | 100% | 5.0 s 1.0 charged | 51% HP left on average | |
| 5 | steelMetal Sound bugX-ScissordarkDark Pulse | 2.032 | 100% | 5.5 s 2.0 charged | 51% HP left on average | |
| 6 | flyingWing Attack flyingBrave BirddarkPayback | 1.923 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.817 | 100% | 8.0 s 2.0 charged | 45% HP left on average | |
| 8 | bugBug Bite bugX-ScissorfightingClose Combat | 1.750 | 100% | 5.0 s 0.0 charged | 43% HP left on average | |
| 9 | darkSucker Punch fairyPlay RoughdarkDark Pulse | 1.750 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.746 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 11 | bugBug Bite bugX-ScissorflyingFly | 1.744 | 100% | 5.0 s 0.0 charged | 43% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.703 | 100% | 8.0 s 2.0 charged | 41% HP left on average | |
| 13 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 1.701 | 100% | 11.0 s 3.0 charged | 41% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.614 | 100% | 8.0 s 2.0 charged | 38% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.604 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkCrunch | 1.588 | 100% | 7.0 s 2.0 charged | 37% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.567 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.556 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 19 | darkBite groundEarthquakedragonOutrage | 1.519 | 100% | 9.5 s 2.0 charged | 34% HP left on average | |
| 20 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 1.444 | 100% | 8.5 s 2.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.