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PoGoBud

Shadow Luxray counters

electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
6.790
100%5.5 s
1.0 charged
84% HP left on average
2
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
6.195
100%5.5 s
1.0 charged
80% HP left on average
3
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.977
100%6.5 s
1.1 charged
73% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.838
100%7.6 s
1.4 charged
73% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.764
100%5.5 s
1.0 charged
78% HP left on average
6
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
4.643
89%7.0 s
1.1 charged
64% HP left on average
7
Toedscruel
groundMud Shot
groundEarth PowernormalWrap
4.492
89%6.5 s
1.2 charged
62% HP left on average
8
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
3.980
78%7.4 s
1.1 charged
54% HP left on average
9
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.884
100%7.1 s
1.2 charged
62% HP left on average
10
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.865
89%6.5 s
1.1 charged
63% HP left on average
11
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.750
100%6.5 s
1.2 charged
65% HP left on average
12
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
3.660
89%6.5 s
1.0 charged
63% HP left on average
13
Shadow Ursaluna
normalTackle
groundHigh HorsepowernormalSwift
3.646
89%7.0 s
1.1 charged
60% HP left on average
14
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.593
100%7.6 s
1.4 charged
61% HP left on average
15
Zekrom
dragonDragon Breath
electricWild ChargedarkCrunch
3.516
100%6.6 s
1.2 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.