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PoGoBud

Shadow Luxray counters

electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Spark / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
7.000
100%6.5 s
1.0 charged
86% HP left on average
2
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.750
100%7.0 s
1.0 charged
85% HP left on average
3
Shadow Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.750
100%7.0 s
1.0 charged
85% HP left on average
4
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
6.667
100%7.0 s
1.0 charged
85% HP left on average
5
Shadow Ursaluna
normalTackle
groundHigh HorsepowernormalSwift
6.389
100%7.0 s
1.0 charged
84% HP left on average
6
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
5.833
100%6.5 s
1.0 charged
83% HP left on average
7
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.833
100%6.5 s
1.0 charged
83% HP left on average
8
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.800
100%5.5 s
1.0 charged
83% HP left on average
9
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.556
100%7.0 s
1.0 charged
82% HP left on average
10
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
4.917
100%7.0 s
1.0 charged
80% HP left on average
11
Shadow Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
4.861
100%6.5 s
1.0 charged
79% HP left on average
12
Shadow Zekrom
dragonDragon Breath
dragonOutragedarkCrunch
4.806
100%6.5 s
1.0 charged
79% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.643
100%6.5 s
1.0 charged
78% HP left on average
14
Latios
dragonDragon Breath
psychicLuster PurgefightingAura Sphere
4.629
100%6.0 s
1.0 charged
78% HP left on average
15
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.511
100%5.5 s
1.0 charged
78% HP left on average
16
Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
4.278
100%6.5 s
1.0 charged
77% HP left on average
17
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
3.844
100%5.5 s
1.0 charged
74% HP left on average
18
Shadow Marowak
groundMud-Slap
groundEarthquakegroundBone Club
3.722
100%6.5 s
1.0 charged
73% HP left on average
19
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
3.708
100%6.5 s
1.0 charged
73% HP left on average
20
Shadow Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
3.667
100%6.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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