Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 7.512 | 100% | 7.6 s 1.4 charged | 86% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 6.790 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 6.195 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 5.939 | 100% | 7.6 s 1.4 charged | 80% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 5.371 | 100% | 6.5 s 1.1 charged | 81% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.243 | 100% | 7.1 s 1.2 charged | 79% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.140 | 100% | 6.5 s 1.2 charged | 77% HP left on average | |
| 8 | groundMud Shot groundEarth PowergrassSeed Bomb | 5.122 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.001 | 100% | 7.5 s 1.3 charged | 78% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 4.825 | 100% | 7.6 s 1.4 charged | 77% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundDrill Run | 4.764 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.749 | 100% | 9.2 s 1.4 charged | 77% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 4.592 | 100% | 7.1 s 1.2 charged | 75% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 4.524 | 100% | 6.5 s 1.2 charged | 77% HP left on average | |
| 15 | normalTackle groundHigh HorsepowernormalSwift | 4.419 | 100% | 7.1 s 1.2 charged | 74% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargedarkCrunch | 4.188 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.106 | 100% | 7.5 s 1.3 charged | 74% HP left on average | |
| 18 | groundMud-Slap groundEarthquakenormalBody Slam | 4.028 | 100% | 6.5 s 1.1 charged | 71% HP left on average | |
| 19 | groundSand Attack groundEarthquakegroundEarth Power | 4.003 | 100% | 7.1 s 1.2 charged | 68% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.940 | 100% | 8.1 s 1.3 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.