Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 9.524 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 9.000 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 6.750 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 8 | groundSand Attack groundEarthquakegroundEarth Power | 6.750 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 6.667 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 6.571 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 13 | normalTackle groundHigh HorsepowernormalSwift | 6.389 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 14 | groundMud-Slap groundEarthquakenormalBody Slam | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundDrill Run | 5.800 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargedarkCrunch | 5.767 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | dragonDragon Tail dragonOutragedragonDragon Pulse | 5.629 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 19 | groundSand Attack groundEarthquakegroundEarth Power | 5.556 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 20 | groundMud Shot groundMud BombwaterMuddy Water | 5.025 | 100% | 10.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.