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PoGoBud

Shadow Luxray counters

electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Spark / Hyper Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
10.000
100%5.5 s
1.0 charged
93% HP left on average
2
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
10.000
100%7.5 s
1.0 charged
93% HP left on average
4
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
9.524
100%7.5 s
1.0 charged
90% HP left on average
5
Toedscruel
groundMud Shot
groundEarth PowergrassSeed Bomb
9.000
100%6.5 s
1.0 charged
89% HP left on average
6
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
7.000
100%6.5 s
1.0 charged
86% HP left on average
7
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.750
100%7.0 s
1.0 charged
85% HP left on average
8
Shadow Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.750
100%7.0 s
1.0 charged
85% HP left on average
9
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
6.667
100%7.0 s
1.0 charged
85% HP left on average
10
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.571
100%7.5 s
1.0 charged
85% HP left on average
11
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
6.500
100%8.0 s
1.0 charged
85% HP left on average
12
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
6.500
100%8.0 s
1.0 charged
85% HP left on average
13
Shadow Ursaluna
normalTackle
groundHigh HorsepowernormalSwift
6.389
100%7.0 s
1.0 charged
84% HP left on average
14
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
5.833
100%6.5 s
1.0 charged
83% HP left on average
15
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.833
100%6.5 s
1.0 charged
83% HP left on average
16
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.800
100%5.5 s
1.0 charged
83% HP left on average
17
Zekrom
dragonDragon Breath
electricWild ChargedarkCrunch
5.767
100%6.5 s
1.0 charged
83% HP left on average
18
Hydrapple
dragonDragon Tail
dragonOutragedragonDragon Pulse
5.629
100%8.0 s
1.0 charged
82% HP left on average
19
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.556
100%7.0 s
1.0 charged
82% HP left on average
20
Stunfisk
groundMud Shot
groundMud BombwaterMuddy Water
5.025
100%10.5 s
2.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.