Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 5.980 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 5.521 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 4.247 | 100% | 7.6 s 1.4 charged | 69% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 4.084 | 89% | 6.5 s 1.0 charged | 69% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 4.033 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | groundMud Shot groundEarth PowernormalWrap | 4.005 | 89% | 6.5 s 1.2 charged | 57% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 3.442 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 3.201 | 89% | 6.5 s 1.1 charged | 58% HP left on average | |
| 9 | groundSand Attack groundEarth PowergroundScorching Sands | 3.161 | 78% | 6.9 s 1.0 charged | 57% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 3.153 | 100% | 7.6 s 1.4 charged | 55% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargedarkCrunch | 3.139 | 89% | 7.0 s 1.1 charged | 56% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.132 | 56% | 7.3 s 1.0 charged | 44% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 3.123 | 89% | 7.0 s 1.1 charged | 57% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 3.093 | 89% | 7.0 s 1.1 charged | 50% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 2.636 | 89% | 7.0 s 1.1 charged | 50% HP left on average | |
| 16 | dragonDragon Breath dragonOutragedarkCrunch | 2.565 | 78% | 6.5 s 1.0 charged | 49% HP left on average | |
| 17 | groundMud Shot groundEarth PowergroundBulldoze | 2.559 | 78% | 6.5 s 1.0 charged | 49% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundEarth Power | 2.547 | 89% | 7.0 s 1.1 charged | 43% HP left on average | |
| 19 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.455 | 78% | 7.4 s 1.1 charged | 47% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 2.441 | 100% | 7.6 s 1.4 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.