Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerdarkPayback | 7.233 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | fireIncinerate groundDrill RungroundScorching Sands | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | psychicPsycho Cut darkPaybackdarkDark Pulse | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | bugFury Cutter bugX-ScissorgrassTrailblaze | 3.769 | 100% | 6.0 s 1.0 charged | 73% HP left on average | |
| 7 | fireIncinerate groundDrill RungroundScorching Sands | 3.111 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 8 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.363 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatnormalGiga Impact | 2.037 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 11 | fireIncinerate fireMind BlownfireOverheat | 1.968 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 12 | fairyCharm ghostShadow BallghostShadow Sneak | 1.896 | 100% | 10.5 s 2.0 charged | 47% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.875 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 1.857 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.855 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.788 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.788 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 18 | rockSmack Down rockStone EdgedarkBrutal Swing | 1.783 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 19 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.750 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 20 | fairyGeomancy fairyMoonblastbugMegahorn | 1.731 | 100% | 6.5 s 2.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.