Arlo Counters
Leader“It's time to learn your place in the world.”
Team GO Rocket Leader. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Grimer).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 2.173 | 46% | 7.1 s 0.8 charged | Slot 1 5.1Slot 2 0.5Slot 3 0.9 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 2.082 | 47% | 6.7 s 0.6 charged | Slot 1 4.8Slot 2 0.5Slot 3 0.9 | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 1.818 | 54% | 10.2 s 2.3 charged | Slot 1 1.8Slot 2 0.6Slot 3 3.1 | |
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 1.784 | 38% | 6.8 s 0.4 charged | Slot 1 4.4Slot 2 0.4Slot 3 0.5 | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 1.779 | 38% | 6.9 s 0.4 charged | Slot 1 4.3Slot 2 0.4Slot 3 0.6 | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 1.609 | 43% | 8.0 s 1.2 charged | Slot 1 3.4Slot 2 0.4Slot 3 1.0 | |
| 7 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.586 | 44% | 9.1 s 2.0 charged | Slot 1 1.1Slot 2 0.7Slot 3 2.9 | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.553 | 44% | 8.1 s 1.5 charged | Slot 1 1.4Slot 2 0.5Slot 3 2.7 | |
| 9 | groundMud-Slap groundEarthquakenormalBody Slam | 1.515 | 36% | 7.2 s 0.8 charged | Slot 1 3.4Slot 2 0.4Slot 3 0.7 | |
| 10 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.422 | 58% | 10.2 s 1.3 charged | Slot 1 2.6Slot 2 0.6Slot 3 1.1 | |
| 11 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.381 | 33% | 6.7 s 0.3 charged | Slot 1 3.2Slot 2 0.5Slot 3 0.4 | |
| 12 | groundMud-Slap groundEarthquakerockStone Edge | 1.362 | 39% | 7.7 s 0.7 charged | Slot 1 3.1Slot 2 0.4Slot 3 0.6 | |
| 13 | fireFire Fang fireOverheatdragonDraco Meteor | 1.337 | 47% | 7.7 s 0.6 charged | Slot 1 1.9Slot 2 0.7Slot 3 1.4 | |
| 14 | fireFire Spin fireFire BlastfireFlamethrower | 1.334 | 49% | 8.6 s 0.7 charged | Slot 1 2.0Slot 2 0.7Slot 3 1.4 | |
| 15 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 1.301 | 36% | 6.8 s 0.4 charged | Slot 1 3.0Slot 2 0.4Slot 3 0.5 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 5.104 | 100% | 6.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 4.793 | 100% | 6.0 s 0.0 charged | ||
| 3 | groundMud-Slap groundEarthquakerockStone Edge | 4.387 | 100% | 6.0 s 0.0 charged | ||
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 4.333 | 100% | 6.0 s 0.0 charged | ||
| 5 | groundMud-Slap groundEarthquakenormalBody Slam | 3.443 | 100% | 6.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 3.389 | 100% | 7.4 s 0.5 charged | ||
| 7 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.230 | 100% | 6.0 s 0.0 charged | ||
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 3.101 | 100% | 7.4 s 0.5 charged | ||
| 9 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.961 | 100% | 6.0 s 0.0 charged | ||
| 10 | normalTake Down groundBulldozerockStone Edge | 2.641 | 100% | 10.7 s 0.8 charged | ||
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 2.630 | 100% | 7.4 s 0.5 charged | ||
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.566 | 100% | 11.3 s 0.8 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SteelixCP 5,731 · Atk 296 · Def 312 · HP 12015 movesets
Shadow GolurkCP 6,736 · Atk 429 · Def 183 · HP 1348 movesets
Shadow SlowbroCP 6,040 · Atk 348 · Def 212 · HP 14110 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 38% of its fights here. That is real, not an averaging artefact — Steelix, Golurk, Slowbro want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch flyingHurricaneflyingOblivion Wing | 0.942 | 29% | 11.2 s 1.7 charged | ||
| 2 | darkSucker Punch darkDark PulseghostShadow Ball | 0.933 | 38% | 8.9 s 1.3 charged | ||
| 3 | grassRazor Leaf grassLeaf BladedarkNight Slash | 0.911 | 21% | 8.6 s 0.8 charged | ||
| 4 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.782 | 17% | 9.3 s 1.0 charged | ||
| 5 | darkBite grassPower WhipgrassEnergy Ball | 0.770 | 25% | 12.3 s 2.6 charged | ||
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 0.758 | 13% | 9.6 s 1.8 charged | ||
| 7 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.734 | 13% | 9.5 s 0.9 charged | ||
| 8 | darkSucker Punch darkPaybackfightingDynamic Punch | 0.718 | 13% | 9.9 s 1.8 charged | ||
| 9 | fireFire Fang fireOverheatdragonDraco Meteor | 0.712 | 13% | 8.6 s 0.8 charged | ||
| 10 | darkBite darkBrutal SwingdragonDragon Pulse | 0.704 | 33% | 10.3 s 2.4 charged | ||
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 0.653 | 17% | 9.1 s 0.8 charged | ||
| 12 | waterWaterfall waterAqua TaildarkCrunch | 0.643 | 25% | 9.6 s 2.0 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword1.2980% - 2
Keldeo Low Kick / Close Combat, Secret Sword1.2453% - 3
Shadow Heatran Fire Spin / Fire Blast, Magma Storm1.1553%
- 1
Yveltal Sucker Punch / Hurricane, Oblivion Wing1.3550% - 2
Shadow Darkrai Sucker Punch / Dark Pulse, Shadow Ball1.2775% - 3
Arboliva Razor Leaf / Energy Ball, Trailblaze1.1038%
- 1
Kartana Razor Leaf / Leaf Blade, X-Scissor1.0720% - 2
Zarude Bite / Power Whip, Energy Ball1.0780% - 3
Shadow Darkrai Sucker Punch / Dark Pulse, Shadow Ball0.9530%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AlakazamCP 7,229 · Atk 519 · Def 198 · HP 988 movesets
Shadow CharizardCP 6,847 · Atk 431 · Def 204 · HP 1238 movesets
Shadow ScizorCP 7,115 · Atk 455 · Def 213 · HP 1148 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 3.102 | 42% | 7.7 s 1.6 charged | ||
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.933 | 54% | 6.8 s 1.4 charged | ||
| 3 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.736 | 71% | 5.9 s 1.2 charged | ||
| 4 | psychicPsycho Cut darkDark PulsedragonOutrage | 2.532 | 46% | 6.6 s 1.3 charged | ||
| 5 | psychicPsywave darkFoul PlayfightingSuperpower | 2.330 | 29% | 6.4 s 1.0 charged | ||
| 6 | normalQuick Attack fireV-createfireOverheat | 2.248 | 63% | 6.9 s 1.4 charged | ||
| 7 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 2.072 | 67% | 5.2 s 1.0 charged | ||
| 8 | fireEmber fireOverheatelectricWild Charge | 1.982 | 88% | 5.5 s 1.0 charged | ||
| 9 | dragonDragon Breath fireOverheatfireFusion Flare | 1.978 | 88% | 6.9 s 1.3 charged | ||
| 10 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.934 | 63% | 8.0 s 1.5 charged | ||
| 11 | darkSucker Punch darkDark PulseflyingHurricane | 1.905 | 71% | 7.3 s 1.2 charged | ||
| 12 | darkBite darkDark PulsedarkBrutal Swing | 1.677 | 42% | 7.1 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Metal Sound / Dark Pulse, Foul Play7.7288% - 2
Tyranitar Bite / Brutal Swing, Crunch7.35100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing6.79100%
- 1
Shadow Regirock Lock-On / Stone Edge, Zap Cannon4.38100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.03100% - 3
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail4.03100%
- 1
Shadow Blaziken Ember / Overheat, Blaze Kick3.09100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower2.78100% - 3
Heatran Fire Spin / Fire Blast, Magma Storm2.71100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.