Shadow Alolan Grimer counters
poisondarkArlo ยท slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 5.104 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 4.793 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 3 | groundMud-Slap groundEarthquakerockStone Edge | 4.387 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 4.333 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 5 | groundMud-Slap groundEarthquakenormalBody Slam | 3.443 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 3.389 | 100% | 7.4 s 0.5 charged | 58% HP left on average | |
| 7 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.230 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 3.101 | 100% | 7.4 s 0.5 charged | 52% HP left on average | |
| 9 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.961 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 10 | normalTake Down groundBulldozerockStone Edge | 2.641 | 100% | 10.7 s 0.8 charged | 44% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 2.630 | 100% | 7.4 s 0.5 charged | 46% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.566 | 100% | 11.3 s 0.8 charged | 56% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 2.538 | 100% | 9.7 s 2.7 charged | 51% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.482 | 100% | 10.8 s 2.8 charged | 54% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundSand Tomb | 2.331 | 100% | 7.4 s 0.5 charged | 48% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.129 | 83% | 9.1 s 0.7 charged | 36% HP left on average | |
| 17 | rockSmack Down rockMeteor BeamrockStone Edge | 2.094 | 83% | 10.3 s 0.8 charged | 37% HP left on average | |
| 18 | fireFire Spin groundEarth PowerfireFire Blast | 2.009 | 100% | 10.7 s 0.8 charged | 39% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.981 | 100% | 10.9 s 0.8 charged | 38% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.938 | 100% | 10.9 s 0.8 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.