Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.292 | 80% | 12.5 s 3.1 charged | 22% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.245 | 53% | 10.0 s 2.2 charged | 21% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 1.153 | 53% | 12.0 s 2.5 charged | 16% HP left on average | |
| 4 | fireFire Fang fireOverheatdragonDraco Meteor | 1.088 | 40% | 9.9 s 0.9 charged | 12% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.038 | 53% | 11.4 s 2.3 charged | 17% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.033 | 33% | 10.4 s 1.1 charged | 11% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 0.947 | 40% | 11.4 s 1.4 charged | 10% HP left on average | |
| 8 | fireFire Fang fireOverheatdragonDraco Meteor | 0.901 | 27% | 11.9 s 1.4 charged | 5% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFire Blast | 0.869 | 13% | 10.7 s 1.4 charged | 4% HP left on average | |
| 10 | groundMud Shot waterHydro CannongroundEarthquake | 0.858 | 33% | 12.8 s 2.9 charged | 6% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.850 | 40% | 10.3 s 2.1 charged | 11% HP left on average | |
| 12 | waterWaterfall waterSurfwaterAqua Tail | 0.846 | 40% | 11.8 s 2.6 charged | 8% HP left on average | |
| 13 | waterWaterfall waterAqua TaildarkCrunch | 0.840 | 47% | 9.9 s 2.2 charged | 7% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.838 | 27% | 11.4 s 1.4 charged | 4% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 0.779 | 33% | 10.6 s 2.3 charged | 5% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlame Charge | 0.763 | 27% | 10.9 s 2.1 charged | 13% HP left on average | |
| 17 | fireIncinerate fireBlast BurnfireFlamethrower | 0.761 | 40% | 11.6 s 2.3 charged | 6% HP left on average | |
| 18 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 0.753 | 40% | 13.2 s 2.7 charged | 8% HP left on average | |
| 19 | waterWaterfall waterAqua JetwaterRazor Shell | 0.753 | 33% | 11.1 s 2.3 charged | 4% HP left on average | |
| 20 | fightingCounter groundDrill RunwaterRazor Shell | 0.749 | 27% | 11.7 s 2.3 charged | 5% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.