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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.292
80%12.5 s
3.1 charged
22% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.245
53%10.0 s
2.2 charged
21% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.153
53%12.0 s
2.5 charged
16% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.088
40%9.9 s
0.9 charged
12% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.038
53%11.4 s
2.3 charged
17% HP left on average
6
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.033
33%10.4 s
1.1 charged
11% HP left on average
7
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.947
40%11.4 s
1.4 charged
10% HP left on average
8
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.901
27%11.9 s
1.4 charged
5% HP left on average
9
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.869
13%10.7 s
1.4 charged
4% HP left on average
10
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
0.858
33%12.8 s
2.9 charged
6% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
0.850
40%10.3 s
2.1 charged
11% HP left on average
12
Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.846
40%11.8 s
2.6 charged
8% HP left on average
13
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
0.840
47%9.9 s
2.2 charged
7% HP left on average
14
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
0.838
27%11.4 s
1.4 charged
4% HP left on average
15
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.779
33%10.6 s
2.3 charged
5% HP left on average
16
Armarouge
fireEmber
fireHeat WavefireFlame Charge
0.763
27%10.9 s
2.1 charged
13% HP left on average
17
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
0.761
40%11.6 s
2.3 charged
6% HP left on average
18
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
0.753
40%13.2 s
2.7 charged
8% HP left on average
19
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
0.753
33%11.1 s
2.3 charged
4% HP left on average
20
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
0.749
27%11.7 s
2.3 charged
5% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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