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PoGoBud
Mew

Trainer Battles

Mew

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.3DPT

Shadow Claw+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#211.8DPT

Volt Switch+Wild Charge

3 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#311.7DPT

Dragon Tail+Overheat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Waterfallwater11+103(1.5s)3.673.33
Steel Wingsteel7+52(1.0s)3.502.50
Poison Jabpoison7+72(1.0s)3.503.50
Frost Breathice7+52(1.0s)3.502.50
Volt Switchelectric14+164(2.0s)3.504.00
Dragon Taildragon9+123(1.5s)3.004.00
Shadow Clawghost6+82(1.0s)3.004.00
Rock Smashfighting9+73(1.5s)3.002.33
Struggle Bugbug9+83(1.5s)3.002.67
Cutnormal3+21(0.5s)3.002.00
Poundnormal4+42(1.0s)2.002.00
Infestationbug6+123(1.5s)2.004.00
Snarldark5+133(1.5s)1.674.33
Charge Beamelectric5+113(1.5s)1.673.67

Charged moves

MoveTypePowerEnergyDPEEffect
Overheatfire130-552.36self Atk -2
Wild Chargeelectric100-452.22self Def -2
PsyshockSTABpsychic70-402.10none
Focus Blastfighting150-752.00none
Solar Beamgrass150-801.88none
Hyper Beamnormal150-801.88none
Blizzardice140-751.87none
Stone Edgerock100-551.82none
Grass Knotgrass90-501.80none
Energy Ballgrass80-451.78foe Def -1 @10%
Flash Cannonsteel110-651.69none
Rock Sliderock75-451.67none
Surfwater75-451.67none
Thunderelectric100-601.67none
Dazzling Gleamfairy90-551.64none
Ice Beamice90-551.64none
Thunderboltelectric90-551.64none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Gyro Ballsteel80-501.60none
Dark Pulsedark80-501.60none
Dragon Clawdragon80-501.60none
Ancient Powerrock60-451.33self Atk +1 @10%self Def +1 @10%
Flame Chargefire65-501.30self Atk +1
Bulldozeground45-451.00foe Def -1 @50%
Low Sweepfighting40-401.00none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.