Best moves
MewMovepool
14 fast and 25 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Infestation per Psychic · 7.0s cycle · 150 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Steel Wing | steel | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 7 / 5 / 2t | standard |
| Dragon Tail | dragon | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 9 / 12 / 3t | standard |
| Poison Jab | poison | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| Waterfall | water | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| Pound | normal | 6 | +5 | 0.5s | 12.00 | 10.00 | 2.4 | 12.0 | 4 / 4 / 2t | standard |
| Shadow Claw | ghost | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 6 / 8 / 2t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Frost Breath | ice | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 7 / 5 / 2t | standard |
| Snarl | dark | 11 | +13 | 1.0s | 11.00 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Struggle Bug | bug | 15 | +15 | 1.5s | 10.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
| Cut | normal | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 3 / 2 / 1t | standard |
| Infestation | bug | 9 | +13 | 1.0s | 9.00 | 13.00 | 3.0 | 9.0 | 6 / 12 / 3t | standard |
| Volt Switch | electric | 13 | +20 | 1.5s | 8.67 | 13.33 | 3.7 | 8.7 | 14 / 16 / 4t | standard |
| Charge Beam | electric | 7 | +14 | 1.0s | 7.00 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsychicSTAB | psychic | 95 | -50 | 3.0s | 38.00 | 2.28 | 19.0 | 31.7 | 75 / 55 | standard |
| PsyshockSTAB | psychic | 60 | -33 | 2.5s | 28.80 | 2.18 | 13.3 | 24.0 | 70 / 40 | standard |
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | standard |
| Flame Charge | fire | 70 | -33 | 4.0s | 17.50 | 2.12 | 11.7 | 17.5 | 65 / 50 | standard |
| Dazzling Gleam | fairy | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 55 | standard |
| Ice Beam | ice | 95 | -50 | 3.5s | 27.14 | 1.90 | 17.3 | 27.1 | 90 / 55 | standard |
| Solar Beam | grass | 180 | -100 | 5.0s | 36.00 | 1.80 | 25.7 | 36.0 | 150 / 80 | standard |
| Grass Knot | grass | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 90 / 50 | standard |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | standard |
| Energy Ball | grass | 90 | -50 | 4.0s | 22.50 | 1.80 | 15.0 | 22.5 | 80 / 45 | standard |
| Gyro Ball | steel | 85 | -50 | 3.5s | 24.29 | 1.70 | 15.5 | 24.3 | 80 / 50 | standard |
| Overheat | fire | 160 | -100 | 4.0s | 40.00 | 1.60 | 26.7 | 40.0 | 130 / 55 | standard |
| Thunderbolt | electric | 80 | -50 | 2.5s | 32.00 | 1.60 | 17.8 | 32.0 | 90 / 55 | standard |
| Dark Pulse | dark | 80 | -50 | 3.0s | 26.67 | 1.60 | 16.0 | 26.7 | 80 / 50 | standard |
| Bulldoze | ground | 80 | -50 | 3.5s | 22.86 | 1.60 | 14.5 | 22.9 | 45 / 45 | standard |
| Hyper Beam | normal | 150 | -100 | 4.0s | 37.50 | 1.50 | 25.0 | 37.5 | 150 / 80 | standard |
| Rock Slide | rock | 75 | -50 | 2.5s | 30.00 | 1.50 | 16.7 | 30.0 | 75 / 45 | standard |
| Focus Blast | fighting | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 150 / 75 | standard |
| Dragon Claw | dragon | 45 | -33 | 1.5s | 30.00 | 1.36 | 12.9 | 30.0 | 80 / 50 | standard |
| Blizzard | ice | 130 | -100 | 3.0s | 43.33 | 1.30 | 26.0 | 43.3 | 140 / 75 | standard |
| Low Sweep | fighting | 40 | -33 | 2.0s | 20.00 | 1.21 | 10.0 | 20.0 | 40 / 40 | standard |
| Surf | water | 60 | -50 | 1.5s | 40.00 | 1.20 | 17.1 | 40.0 | 75 / 45 | standard |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | standard |
| Thunder | electric | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 100 / 60 | standard |
| Flash Cannon | steel | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.