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Passimian

#0766
Attack
222
Defense
160
Stamina
225
Best fast:
Counter 15.60 DPS with STAB
Best charged:
Superpower 2.04 DPE with STAB
Max CP:
3,470

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
passimian
Game Master form:
PASSIMIAN (no form template)
Family:
FAMILY_PASSIMIAN

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#254 of 1,123 · top 22.6%
222
Defense#461 of 1,123 · top 41.1%
160
Stamina#93 of 1,123 · top 8.3%
225

Stat product 7,992,000 — #207 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,033
15/15/15, old level cap
Max CP (L50)
3,429
15/15/15, current level cap
Max CP (L51)
3,470
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,654 - 1,733
IV 10 to 15
Catch CP (L25)
2,068 - 2,166
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
2 m
Weight
82.8 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Passimian is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
11
bosses it places on at all
Points
138
Pokebattler's published weighting

Its best showing is12againstDialga(Tier 5) with Counter + Superpower.

  • #12DialgasteeldragonTier 5
    Estimator
    3.12
    Time to win
    14:22
    Points
    20
    Counter + Superpower
  • #12Dialga (Origin)steeldragonTier 5
    Estimator
    3.33
    Time to win
    15:19
    Points
    20
    Counter + Superpower
  • #13RegigigasnormalTier 5
    Estimator
    3.48
    Time to win
    16:01
    Points
    20
    Counter + Superpower
  • #14StakatakarocksteelTier 5
    Estimator
    2.61
    Time to win
    12:00
    Points
    20
    Counter + Superpower
  • #15DarkraidarkTier 5
    Estimator
    2.94
    Time to win
    13:32
    Points
    20
    Counter + Superpower
  • #16MiltanknormalTier 3live
    Estimator
    0.94
    Time to win
    2:45
    Points
    4
    Counter + Superpower
  • #22Galarian ZigzagoondarknormalTier 1live
    Estimator
    0.05
    Time to win
    0:09
    Points
    0
    Counter + Brick Break
  • #27Kyurem (Black)dragoniceTier 5
    Estimator
    2.85
    Time to win
    13:08
    Points
    10
    Counter + Superpower
  • #28KyuremdragoniceTier 5
    Estimator
    2.60
    Time to win
    11:57
    Points
    10
    Counter + Superpower
  • #29Shadow Alolan SandslashicesteelShadow Tier 3live
    Estimator
    1.24
    Time to win
    3:38
    Points
    4
    Counter + Superpower
  • #29CobalionsteelfightingTier 5
    Estimator
    3.25
    Time to win
    14:56
    Points
    10
    Counter + Superpower

"Details" opens Passimian's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
18,811
Attack
173
Defense
127
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Passimian →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6542,068
11/11/111,6702,088
12/12/121,6862,107
13/13/131,7012,127
14/14/141,7172,147
15/15/15hundo1,7332,166

Caught CP range 1,654 - 1,733, or 2,068 - 2,166 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS
fightingCounter
fightingSuperpower

6 x Counter per Superpower · 9.0s cycle · 196 power with STAB

#221.6 DPS
fightingCounter
fightingClose Combat

12 x Counter per Close Combat · 14.5s cycle · 313 power with STAB

#321.2 DPS

4 x Counter per Brutal Swing · 6.0s cycle · 127 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Rock SmashSTABfighting17+121.5s13.608.00standard
Take Downnormal7+81.0s7.008.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
SuperpowerSTABfighting85-503.0s34.002.04standard
Brutal Swingdark65-332.0s32.501.97standard
Drain PunchSTABfighting50-332.5s24.001.82standard
Brick BreakSTABfighting40-331.5s32.001.45standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

#212.1DPT

Counter+Superpower

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#39.4DPT

Counter+Brutal Swing

6 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Rock SmashSTABfighting9+73(1.5s)3.602.33
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Brutal Swingdark55-351.57none
Brick BreakSTABfighting50-401.50foe Def -1
Drain PunchSTABfighting40-401.20self Def +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Passimian (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Passimianfighting2221602253f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: PASSIMIAN — 3 fast, 5 charged. Ours: 3 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.