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PoGoBattler

Mega Crabominable

#0740Not released in Pokemon GO
Attack
266
Defense
213
Stamina
219
Best fast:
Rock Smash 13.60 DPS with STAB
Best charged:
Ice Punch 1.82 DPE with STAB
Max CP:
4,637

Official artwork for this exact form (PokeAPI) — the GO asset dump has no icon for it yet.

FormsCrabominableMega Crabominable
Slug:
crabominable-mega
Game Master form:
CRABOMINABLE (no form template)
Family:
FAMILY_CRABRAWLER

Not released in Pokemon GONo trainer can own this one yet.

Mega Crabominable is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#83 of 1,123 · top 7.4%
266
Defense#117 of 1,123 · top 10.4%
213
Stamina#128 of 1,123 · top 11.4%
219

Stat product 12,408,102 — #41 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
4,053
15/15/15, old level cap
Max CP (L50)
4,583
15/15/15, current level cap
Max CP (L51)
4,637
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,225 - 2,316
IV 10 to 15
Catch CP (L25)
2,782 - 2,895
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.7 m
Weight
180 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Mega Crabominable is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Crabominable does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
40,252
Attack
221
Defense
180
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Crabominable →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5831,979
11/11/111,5981,998
12/12/121,6142,018
13/13/131,6292,037
14/14/141,6452,056
15/15/15hundo1,6612,076

Caught CP range 1,583 - 1,661, or 1,979 - 2,076 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (6)
  • Neutral (9)
  • Resists (3)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting / ice forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset19.7 DPS

5 x Rock Smash per Crabhammer · 9.5s cycle · 187 power with STAB

#219.3 DPS

5 x Bubble per Crabhammer · 7.0s cycle · 135 power with STAB

#318.6 DPS

3 x Rock Smash per Ice Punch · 6.5s cycle · 121 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock SmashSTABfighting17+121.5s13.608.00standard
Bubblewater10+121.0s10.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Ice PunchSTABice50-332.0s30.001.82standard
Power-Up PunchSTABfighting50-332.0s30.001.82standard
Crabhammerwater85-502.0s42.501.70standard
Brick BreakSTABfighting40-331.5s32.001.45standard
Paybackdark95-1002.0s47.500.95standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing8.8DPT

Bubble+Payback

6 fast throws · 18 turns · 9.0s to fire

#28.7DPT

Bubble+Ice Punch

4 fast throws · 12 turns · 6.0s to fire

#38.3DPT

Bubble+Crabhammer

5 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 2 stages (12.5% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock SmashSTABfighting9+73(1.5s)3.602.33
Bubblewater8+113(1.5s)2.673.67

Charged moves

MoveTypePowerEnergyDPEEffect
Paybackdark110-601.83none
Ice PunchSTABice60-401.80none
Crabhammerwater85-501.70self Atk +2 @13%
Brick BreakSTABfighting50-401.50foe Def -1
Power-Up PunchSTABfighting20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Crabominable.

  • 0 Mega Energy the first time, 0 after that.
  • In-game icon shipped in the live client: no

Forms of Crabominable (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Crabominablefightingice2311382192f / 5creleased
Mega Crabominablefightingice2662132192f / 5cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: CRABOMINABLE_MEGA — 2 fast, 5 charged. Ours: 2 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.