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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Ursaluna

#0901
Attack
243
Defense
181
Stamina
277
Best fast:
Scratch 14.40 DPS with STAB
Best charged:
Play Rough 1.80 DPE
Max CP:
4,410

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
ursaluna
Game Master form:
URSALUNA (no form template)
Family:
FAMILY_TEDDIURSA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#160 of 1,123 · top 14.2%
243
Defense#297 of 1,123 · top 26.4%
181
Stamina#19 of 1,123 · top 1.7%
277

Stat product 12,183,291 — #44 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,854
15/15/15, old level cap
Max CP (L50)
4,358
15/15/15, current level cap
Max CP (L51)
4,410
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,114 - 2,202
IV 10 to 15
Catch CP (L25)
2,642 - 2,753
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Ursaring236/144/207 · 2,945 CP
    50 candy
    • 45 candy once purified
  3. Stage 3
    Ursaluna243/181/277 · 3,854 CP
    100 candy
    • only at full moon
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
2.4 m
Weight
290 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Ursaluna is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
4
of 120 bosses ranked
Matchups
31
bosses it places on at all
Points
380
Pokebattler's published weighting

Its best showing is7againstPikachu(Tier 1) with Scratch + High Horsepower.

  • #7PikachuelectricTier 1live
    Estimator
    0.08
    Time to win
    0:14
    Points
    0
    Scratch + High Horsepower
  • #7ZeraoraelectricTier 5
    Estimator
    2.68
    Time to win
    12:20
    Points
    30
    Tackle + High Horsepower
  • #8RaikouelectricTier 5
    Estimator
    3.07
    Time to win
    14:08
    Points
    20
    Scratch + High Horsepower
  • #9VolcanionfirewaterTier 5
    Estimator
    3.24
    Time to win
    14:54
    Points
    20
    Smack Down + High Horsepower
  • #11RegielekielectricTier 5
    Estimator
    2.08
    Time to win
    9:36
    Points
    20
    Tackle + High Horsepower
  • #12Thundurus (Therian)electricflyingTier 5
    Estimator
    2.77
    Time to win
    12:44
    Points
    20
    Smack Down + Ice Punch
  • #13XurkitreeelectricTier 5
    Estimator
    2.47
    Time to win
    11:23
    Points
    20
    Scratch + High Horsepower
  • #15ZekromdragonelectricTier 5
    Estimator
    3.19
    Time to win
    14:42
    Points
    20
    Scratch + High Horsepower
  • #15DialgasteeldragonTier 5
    Estimator
    3.30
    Time to win
    15:11
    Points
    20
    Rock Smash + High Horsepower
  • #17ReshiramdragonfireTier 5
    Estimator
    3.23
    Time to win
    14:51
    Points
    10
    Smack Down + High Horsepower
  • #17Dialga (Origin)steeldragonTier 5
    Estimator
    3.51
    Time to win
    16:10
    Points
    10
    Rock Smash + High Horsepower
  • #18Tapu KokoelectricfairyTier 5
    Estimator
    2.97
    Time to win
    13:39
    Points
    10
    Tackle + High Horsepower
  • #19Urshifu (Single Strike)fightingdarkTier 5
    Estimator
    2.08
    Time to win
    9:33
    Points
    10
    Tackle + Play Rough
  • #19ZapdoselectricflyingTier 5
    Estimator
    3.11
    Time to win
    14:19
    Points
    10
    Smack Down + Ice Punch
  • #19Shadow Thundurus (Incarnate)electricflyingShadow Tier 5live
    Estimator
    4.86
    Time to win
    22:57
    Points
    10
    Smack Down + Ice Punch

"Details" opens Ursaluna's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

16 more placings not shown.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 4 more, best #14 vs Pikachu. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
21,672
Attack
188
Defense
143
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Ursaluna →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1142,642
11/11/112,1312,664
12/12/122,1492,686
13/13/132,1672,708
14/14/142,1842,731
15/15/15hundo2,2022,753

Caught CP range 2,114 - 2,202, or 2,642 - 2,753 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (10)
  • Resists (4)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ground / normal forms with the highest attack — they share every weakness and resistance above.

Movepool

4 fast and 8 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.9 DPS

25 x Scratch per High Horsepower · 14.0s cycle · 306 power with STAB

#221.4 DPS

20 x Tackle per High Horsepower · 11.5s cycle · 246 power with STAB

#319.5 DPS

15 x Smack Down per High Horsepower · 16.5s cycle · 321 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ScratchSTABnormal6+40.5s14.408.00restored
Smack Downrock13+71.0s13.007.00standard
TackleSTABnormal5+50.5s12.0010.00standard
Rock Smashfighting17+121.5s11.338.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Play Roughfairy90-503.0s30.001.80standard
Aerial Aceflying55-332.5s22.001.67standard
SwiftSTABnormal65-503.0s26.001.56standard
Fire Punchfire50-332.0s25.001.52standard
Thunder Punchelectric50-332.0s25.001.52standard
Ice Punchice50-332.0s25.001.52standard
Trailblazegrass65-502.0s32.501.30standard
High HorsepowerSTABground105-1001.5s84.001.26elite / legacy

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Tackle+High Horsepower

20 fast throws · 20 turns · 10.0s to fire

#29.1DPT

Tackle+Swift

12 fast throws · 12 turns · 6.0s to fire

#38.8DPT

Scratch+High Horsepower

30 fast throws · 30 turns · 15.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ScratchSTABnormal4+21(0.5s)4.802.00
Smack Downrock11+83(1.5s)3.672.67
TackleSTABnormal3+31(0.5s)3.603.00
Rock Smashfighting9+73(1.5s)3.002.33

Charged moves

MoveTypePowerEnergyDPEEffect
High HorsepowerSTABground100-602.00none
SwiftSTABnormal55-351.89none
Play Roughfairy90-601.50none
Fire Punchfire60-401.50none
Thunder Punchelectric60-401.50none
Ice Punchice60-401.50none
Trailblazegrass65-451.44self Atk +1
Aerial Aceflying60-451.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Ursaluna (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Ursalunagroundnormal2431812774f / 8creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Scratch for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattler1 movepool difference

Their entry: URSALUNA — 4 fast, 9 charged. Ours: 4 fast, 8 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.