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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Medicham

#0308
Attack
205
Defense
179
Stamina
155
Best fast:
Counter 15.60 DPS with STAB
Best charged:
Psychic 2.28 DPE with STAB
Max CP:
2,854

In-game artwork for this exact form (PokeMiners asset dump).

FormsMedichamMega Medicham
Slug:
medicham-mega
Game Master form:
MEDICHAM (no form template)
Family:
FAMILY_MEDITITE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#354 of 1,123 · top 31.5%
205
Defense#313 of 1,123 · top 27.9%
179
Stamina#665 of 1,123 · top 59.2%
155

Stat product 5,687,725 — #448 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,495
15/15/15, old level cap
Max CP (L50)
2,821
15/15/15, current level cap
Max CP (L51)
2,854
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,355 - 1,425
IV 10 to 15
Catch CP (L25)
1,693 - 1,782
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.3 m
Weight
31.5 kg
Second charged move
50 candy
50,000 stardust
Mega Energy
100
20 for every Mega Evolution after the first

Best against

Which raid bosses Mega Medicham is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Medicham does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
29,069
Attack
173
Defense
153
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Medicham →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor764955
11/11/11774968
12/12/12785981
13/13/13796995
14/14/148061,008
15/15/15hundo8171,022

Caught CP range 764 - 817, or 955 - 1,022 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting / psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS
fightingCounter
psychicPsychic

6 x Counter per Psychic · 9.0s cycle · 208 power with STAB

#223.0 DPS
fightingCounter

6 x Counter per Dynamic Punch · 8.5s cycle · 196 power with STAB

#321.8 DPS
psychicPsycho Cut
psychicPsychic

8 x Psycho Cut per Psychic · 7.0s cycle · 152 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Psycho CutSTABpsychic4+70.5s9.6014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsychicSTABpsychic95-503.0s38.002.28standard
Dynamic PunchSTABfighting85-502.5s40.802.04standard
Power-Up PunchSTABfighting50-332.0s30.001.82standard
Ice Punchice50-332.0s25.001.52standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Psycho Cut+Dynamic Punch

5 fast throws · 10 turns · 5.0s to fire

#211.6DPT

Counter+Dynamic Punch

8 fast throws · 16 turns · 8.0s to fire

#39.3DPT

Counter+Psychic

10 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Dynamic PunchSTABfighting90-452.40none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Ice Punchice60-401.50none
Power-Up PunchSTABfighting20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Medicham.

  • 100 Mega Energy the first time, 20 after that.
  • In-game icon shipped in the live client: yes · 4 Mega Level templates

Forms of Medicham (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Medichamfightingpsychic1211521552f / 4creleased
Mega Medichamfightingpsychic2051791552f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MEDICHAM_MEGA — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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