In raids nowShadow Tier 3 · Wed 9 Sept, 06:00 - Tue 6 Oct, 20:00 (ends in 2 days) · Best counters
- Slug:
- sandslash-alola
- Game Master form:
- SANDSLASH_ALOLA
- Family:
- FAMILY_SANDSHREW
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 6,247,215 — #382 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
Evolution family
1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.
- Base
- Stage 2
Alolan Sandslash177/195/181 · 2,432 CP50 candy- 45 candy once purified
Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Alolan Sandslash is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is29againstRayquaza(Tier 5) with Powder Snow + Blizzard.
- Estimator
- 2.18
- Time to win
- 10:03
- Points
- 10
Powder Snow + Blizzard- Estimator
- 3.45
- Time to win
- 15:52
- Points
- 10
Metal Claw + Gyro Ball
"Details" opens Alolan Sandslash's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.
As a raid boss (Tier 1)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
From the committed LeekDuck rotation snapshot, fetched 2026-10-04.
Best counters against Alolan Sandslash →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,266 | 1,582 |
| 7/7/7 | 1,279 | 1,599 |
| 8/8/8 | 1,293 | 1,616 |
| 9/9/9 | 1,306 | 1,633 |
| 10/10/10 | 1,320 | 1,650 |
| 11/11/11 | 1,334 | 1,668 |
| 12/12/12 | 1,348 | 1,685 |
| 13/13/13 | 1,362 | 1,702 |
| 14/14/14 | 1,376 | 1,720 |
| 15/15/15hundo | 1,390 | 1,737 |
Caught CP range 1,266 - 1,390, or 1,582 - 1,737 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
LeekDuck publishes 1,266 - 1,390 normal and 1,582 - 1,737 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,266, not at the 1,320 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 54 CP higher than this one. LeekDuck's published band agrees with the table above.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Double weak (2)
- Weak (1)
- Neutral (6)
- Resists (9)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released ice / steel forms with the highest attack — they share every weakness and resistance above.
Movepool
3 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
20 x Metal Claw per Blizzard · 13.0s cycle · 300 power with STAB
10 x Metal Claw per Gyro Ball · 8.5s cycle · 174 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Metal ClawSTAB | steel | 6 | +5 | 0.5s | 14.40 | 10.00 | 2.4 | 12.0 | 5 / 7 / 2t | standard |
| Shadow Claw | ghost | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 6 / 8 / 2t | elite / legacy |
| Powder SnowSTAB | ice | 6 | +15 | 1.0s | 7.20 | 15.00 | 2.0 | 6.0 | 6 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Gyro BallSTAB | steel | 85 | -50 | 3.5s | 29.14 | 2.04 | 15.5 | 24.3 | 80 / 50 | standard |
| Ice PunchSTAB | ice | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 60 / 40 | standard |
| Drill Run | ground | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 70 / 40 | standard |
| Aerial Ace | flying | 55 | -33 | 2.5s | 22.00 | 1.67 | 12.2 | 22.0 | 60 / 45 | standard |
| Bulldoze | ground | 80 | -50 | 3.5s | 22.86 | 1.60 | 14.5 | 22.9 | 45 / 45 | standard |
| BlizzardSTAB | ice | 130 | -100 | 3.0s | 52.00 | 1.56 | 26.0 | 43.3 | 140 / 75 | standard |
| Night Slash | dark | 45 | -33 | 2.0s | 22.50 | 1.36 | 11.3 | 22.5 | 50 / 35 | elite / legacyrestored |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Powder SnowSTAB | ice | 6 | +8 | 2(1.0s) | 3.60 | 4.00 | 6 / +15 |
| Metal ClawSTAB | steel | 5 | +7 | 2(1.0s) | 3.00 | 3.50 | 6 / +5 |
| Shadow Claw | ghost | 6 | +8 | 2(1.0s) | 3.00 | 4.00 | 6 / +4 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| BlizzardSTAB | ice | 140 | -75 | 2.24 | none | 130 / -100 |
| Gyro BallSTAB | steel | 80 | -50 | 1.92 | none | 85 / -50 |
| Ice PunchSTAB | ice | 60 | -40 | 1.80 | none | 50 / -33 |
| Drill Run | ground | 70 | -40 | 1.75 | none | 85 / -50 |
| Night Slash | dark | 50 | -35 | 1.43 | self Atk +1 @13% | 45 / -33 |
| Aerial Ace | flying | 60 | -45 | 1.33 | none | 55 / -33 |
| Bulldoze | ground | 45 | -45 | 1.00 | foe Def -1 @50% | 80 / -50 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.
50,000 Stardust and 50 Candy.
Cannot Dynamax.
This entry is not a Mega or Primal form.
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.
Pokebattler lists Night Slash for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.
Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)
Their entry: SANDSLASH_ALOLA_FORM — 3 fast, 8 charged. Ours: 3 fast, 7 charged.
- Return (charged) — only on Pokebattler: Return (purified only)
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.