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PoGoBattler

Galarian Darmanitan (Zen)

#0555Battle-only form
Attack
323
Defense
123
Stamina
233
Best fast:
Tackle 10.00 DPS
Best charged:
Avalanche 2.04 DPE with STAB
Max CP:
4,467

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
darmanitan-galarian-zen
Game Master form:
DARMANITAN_GALARIAN_ZEN
Family:
FAMILY_DARUMAKA

Zen is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Battle-only formA released Pokemon takes this form only during a battle.

Galarian Zen Mode is an in-battle ability form; the catchable entry is Galarian Standard Mode. The catchable entry is Darmanitan Galarian Standard. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#21 of 1,123 · top 1.9%
323
Defense#744 of 1,123 · top 66.3%
123
Stamina#72 of 1,123 · top 6.4%
233

Stat product 9,256,857 — #143 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,905
15/15/15, old level cap
Max CP (L50)
4,415
15/15/15, current level cap
Max CP (L51)
4,467
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,136 - 2,231
IV 10 to 15
Catch CP (L25)
2,670 - 2,789
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.7 m
Weight
120 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Galarian Darmanitan (Zen) is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Galarian Darmanitan (Zen) does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
23,823
Attack
246
Defense
100
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Galarian Darmanitan (Zen) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1362,670
11/11/112,1552,694
12/12/122,1742,718
13/13/132,1932,741
14/14/142,2122,765
15/15/15hundo2,2312,789

Caught CP range 2,136 - 2,231, or 2,670 - 2,789 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (3)
  • Neutral (10)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.0 DPS

5 x Ice Fang per Overheat · 11.5s cycle · 264 power with STAB

#220.9 DPS
normalTackle

20 x Tackle per Overheat · 14.0s cycle · 292 power with STAB

#320.7 DPS

3 x Ice Fang per Avalanche · 7.0s cycle · 145 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Tacklenormal5+50.5s10.0010.00standard
Ice FangSTABice12+201.5s9.6013.33standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
AvalancheSTABice85-502.5s40.802.04standard
OverheatSTABfire160-1004.0s48.001.92standard
Ice PunchSTABice50-332.0s30.001.82standard
Superpowerfighting85-503.0s28.331.70standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.6DPT

Ice Fang+Overheat

10 fast throws · 20 turns · 10.0s to fire

Lowers its own Attack by 2 stages

#211.6DPT

Ice Fang+Avalanche

8 fast throws · 16 turns · 8.0s to fire

#311.2DPT

Tackle+Overheat

19 fast throws · 19 turns · 9.5s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Ice FangSTABice8+62(1.0s)4.803.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
OverheatSTABfire130-552.84self Atk -2
AvalancheSTABice90-452.40none
Superpowerfighting85-402.13self Atk -1self Def -1
Ice PunchSTABice60-401.80none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Darmanitan (4)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Galarian Darmanitan (Standard)ice2631142332f / 4creleased
Galarian Darmanitan (Zen)icefire3231232332f / 4cBattle-only form
Darmanitan (Standard)fire2631142333f / 4creleased
Darmanitan (Zen)firepsychic2432022333f / 4cBattle-only form

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: DARMANITAN_GALARIAN_ZEN_FORM — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.