Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 3 | fireIncinerate fireOverheatfireFlame Charge | 2.978 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 2.950 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 5 | fireIncinerate fireOverheatfightingFocus Blast | 2.786 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.766 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 2.756 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 8 | fireIncinerate fireOverheatgroundEarth Power | 2.700 | 100% | 6.0 s 1.0 charged | 63% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFusion Flare | 2.662 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 10 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.521 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 2.425 | 100% | 6.0 s 1.0 charged | 59% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.090 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 13 | psychicPsywave waterSparkling AriawaterHydro Pump | 2.054 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.965 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.964 | 100% | 5.5 s 2.0 charged | 49% HP left on average | |
| 16 | icePowder Snow groundEarthquakewaterWater Pulse | 1.915 | 100% | 9.5 s 2.0 charged | 48% HP left on average | |
| 17 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.890 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 18 | psychicConfusion fireV-createfireOverheat | 1.890 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.853 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.800 | 100% | 6.5 s 2.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.