Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Aerial Ace
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 5.900 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.500 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | fireEmber fireHeat WavedarkCrunch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFire Blast | 3.500 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 12 | fightingKarate Chop fireFire BlastfireFire Punch | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fireIncinerate fireOverheatfireFlame Charge | 2.978 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 14 | fireFire Fang fireFire BlastfireFlamethrower | 2.917 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatfireFire Punch | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.893 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | fireIncinerate fireOverheatfightingFocus Blast | 2.786 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.766 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 2.756 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.713 | 100% | 5.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.