Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Blizzard
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.850 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 7.375 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 10 | fireIncinerate fireOverheatgroundEarth Power | 5.786 | 100% | 7.5 s 0.0 charged | 83% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.567 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 5.400 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 14 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | fireFire Spin fireFlamethrowersteelIron Head | 5.238 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 5.143 | 100% | 7.5 s 0.0 charged | 81% HP left on average | |
| 18 | electricThunder Shock fireHeat WaveelectricZap Cannon | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 19 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFusion Flare | 4.943 | 100% | 5.0 s 0.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.