Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 4.101 | 90% | 10.1 s 1.0 charged | 68% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.916 | 100% | 9.6 s 2.8 charged | 71% HP left on average | |
| 3 | psychicConfusion steelDoom DesirepsychicPsychic | 2.737 | 100% | 11.9 s 1.1 charged | 59% HP left on average | |
| 4 | fireEmber ghostShadow BallfireHeat Wave | 2.691 | 90% | 12.4 s 3.0 charged | 56% HP left on average | |
| 5 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.674 | 100% | 12.4 s 1.1 charged | 58% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallghostOminous Wind | 2.649 | 90% | 13.3 s 3.1 charged | 44% HP left on average | |
| 7 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.648 | 90% | 13.3 s 3.1 charged | 44% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.628 | 100% | 12.7 s 2.1 charged | 58% HP left on average | |
| 9 | psychicConfusion psychicPsychicpsychicPsybeam | 2.605 | 80% | 10.1 s 1.2 charged | 50% HP left on average | |
| 10 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.594 | 90% | 11.5 s 3.0 charged | 57% HP left on average | |
| 11 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.533 | 100% | 10.2 s 1.8 charged | 57% HP left on average | |
| 12 | steelBullet Punch steelFlash CannongroundEarthquake | 2.533 | 90% | 11.0 s 1.1 charged | 56% HP left on average | |
| 13 | ghostShadow Claw rockRock SlidefireFire Punch | 2.393 | 80% | 12.2 s 2.7 charged | 42% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.374 | 90% | 10.1 s 1.8 charged | 54% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 2.364 | 100% | 12.7 s 3.1 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.