Shadow Galarian Weezing counters
poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Sludge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.366 | 100% | 9.5 s 3.0 charged | 81% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 3.014 | 100% | 10.0 s 1.0 charged | 67% HP left on average | |
| 3 | psychicConfusion psychicPsyshocknormalHyper Beam | 2.953 | 100% | 10.0 s 1.0 charged | 66% HP left on average | |
| 4 | steelBullet Punch steelFlash CannongroundEarthquake | 2.945 | 100% | 10.0 s 1.0 charged | 66% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 2.781 | 100% | 9.5 s 1.0 charged | 64% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 2.535 | 100% | 8.0 s 1.0 charged | 61% HP left on average | |
| 7 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 2.095 | 100% | 13.0 s 4.0 charged | 52% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 1.969 | 100% | 11.0 s 2.0 charged | 49% HP left on average | |
| 9 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.960 | 100% | 14.5 s 4.0 charged | 49% HP left on average | |
| 10 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.933 | 100% | 10.0 s 2.0 charged | 48% HP left on average | |
| 11 | ghostHex ghostShadow BallrockPower Gem | 1.900 | 100% | 14.5 s 4.0 charged | 47% HP left on average | |
| 12 | steelMetal Sound steelGyro BallfireOverheat | 1.862 | 100% | 14.5 s 4.0 charged | 46% HP left on average | |
| 13 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.793 | 100% | 12.0 s 2.0 charged | 44% HP left on average | |
| 14 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.791 | 100% | 13.5 s 4.0 charged | 44% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.761 | 100% | 11.0 s 2.0 charged | 43% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfireFire Blast | 1.692 | 100% | 10.0 s 1.0 charged | 41% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.692 | 100% | 11.5 s 4.0 charged | 41% HP left on average | |
| 18 | groundSand Attack steelIron HeadflyingAir Cutter | 1.691 | 100% | 14.0 s 4.0 charged | 41% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 1.664 | 100% | 11.0 s 2.0 charged | 40% HP left on average | |
| 20 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 1.634 | 100% | 13.5 s 4.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.