Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.824 | 80% | 9.4 s 2.6 charged | 38% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 1.809 | 40% | 8.8 s 1.1 charged | 23% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 1.533 | 60% | 9.6 s 1.5 charged | 26% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.292 | 50% | 8.8 s 1.4 charged | 21% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.269 | 60% | 13.6 s 3.0 charged | 24% HP left on average | |
| 6 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.228 | 50% | 11.2 s 1.1 charged | 15% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.217 | 50% | 8.4 s 1.1 charged | 20% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 1.124 | 50% | 10.8 s 1.6 charged | 15% HP left on average | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 1.102 | 50% | 11.5 s 2.4 charged | 19% HP left on average | |
| 10 | steelBullet Punch steelFlash CannongroundEarthquake | 1.096 | 50% | 9.8 s 1.0 charged | 12% HP left on average | |
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.072 | 60% | 11.4 s 2.7 charged | 17% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostOminous Wind | 1.064 | 30% | 11.3 s 2.4 charged | 14% HP left on average | |
| 13 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.062 | 30% | 11.3 s 2.4 charged | 14% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 1.047 | 40% | 10.9 s 1.7 charged | 11% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 1.046 | 50% | 10.9 s 2.6 charged | 14% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 0.986 | 60% | 12.9 s 2.8 charged | 12% HP left on average | |
| 17 | fireIncinerate rockRock SlidefireFlame Charge | 0.985 | 50% | 13.7 s 3.0 charged | 12% HP left on average | |
| 18 | groundMud-Slap groundEarthquakesteelIron Head | 0.967 | 30% | 9.7 s 1.6 charged | 9% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerghostShadow Punch | 0.966 | 20% | 8.8 s 1.5 charged | 8% HP left on average | |
| 20 | ghostShadow Claw rockRock SlidefireFire Punch | 0.936 | 30% | 10.1 s 2.2 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.